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  1. #1
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51

    Things that most likely happen in Stormblood

    Blue Mage - Tank Job -
    Weapon: Duel-Weild - Either Axe's or Falchions
    Weapon Block - meaning they are class that can block with two swords.
    Learns Abilities by taken damage of those special types of monsters

    Tank Style - Evasion Tank/Spell Caster Hybrid


    Red Mage - (Confirmed)

    Samurai - DPS - Heavily Mobile DPS - Fast Paced Action - Can reflect or catch spells upon them with skillful whisk r of their great katana counter them back at the caster who casted them this type of move requires alot of skill. when completely a combo.

    how this works to catch a spell with your spell you have time it perfectly " have to use this ability right before spell hits you "take tons of practice"

    Samurai last move of their attack combos requires player be somewhat skillful its not done like other classes it requires prue skill. a meter will appear simpler too "Final fantasy 8 limit break" if you hit bulleye. last move of your combo deal devastating damage or just crit

    Samurai can have moves where the bar keeps getting faster and faster and bulleye smaller and smaller. but each time you hit it its 1 extra attack. turnning one attack into barrage of slashes

    Healer Class - Dancer- "DPS/Healer Hybrid" you deal with great deal evasion- meaning you can evade most attacks by skillfully using cooldowns. your melee attacks however heal either the tank or the team. amazing this this class plays like a monk and wouldn't think any wiser. this one quiet unque do not play this one like typical spellcasting healer. yo

    Out of All Healer Classes - STR - Stronger your damage out-put the greater the healing
    You have Dances that play regen and buff effects on others, dances somewhat inspire like bard far more deeper .
    Your cool-down abilities allow you dodge most attacks so keep on onslaught while each fist attack heals nearby allies most cool-downs you have are off globle cool-down so if you use them right before you can take dmg you avoid great deal or none at all

    This class - has Puglist as a base class so Puglist has both Monk and Dancer now. meaning use the same weapon fistcuffs
    You No Longer Get Greazed Lightening when you go Puglist too Dancer instead you gain "Flow Like Water" -
    Every-time you finish you release combo you all nearby players are healed 3% everyone max HP + 200 + Potency Based on your "STR" at max stacks (you lose all stacks most wounded teammate nearest too you. will be healed for 400 Potency + additional effect Regen "This heal is based on STR"

    This class - has Puglist as a base class so Puglist has both Monk and Dancer now. meaning use the same weapon fistcuffs
    (0)
    Last edited by Zodathria123; 02-02-2017 at 04:30 PM.