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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That said, it rarely existed as a permanent buff in previous iterations; in others, it could be consumed by other actions, could stack, had limited duration, had variable effectiveness and/or success chance, etc. While the spell, by name, may have been a necessary hat-tip, it certainly need to be one of the least interesting forms imaginable.
    Too bad they didnt make protect the bubble shield Y'shtola uses. AST could have gotten something else!!
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,997
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by bass9020 View Post
    Too bad they didnt make protect the bubble shield Y'shtola uses. AST could have gotten something else!!
    Unless stepping on the toes of a more integral spell like Adloquiem (in whatever similarly modified version that might be), just having it be a short, costly buff that significantly increases defense would have been fine.

    Or you could have introduced it as a sort of "Guard" mechanic, wherein it adds temporary, damage-removable bonus defense that causes further mitigation as a percent of defense. It could be as high as double defense for the first hit, but the more damage it thereby intercepts, the more quickly that bonus percentage fades. (If you want it to intercept as much damage as possible, use it over a series of light attacks, but if you need it to survive a strong hit, then make sure it's a fresh buff that you're blowing all against that one attack.)

    If mana alone is too small a limiter, then you could even insert a resource cooldown, wherein it can charge up to a certain seconds' count of use, and damage intercepted or duration done negates from that charge to result in a variable cooldown.
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