The main reason Protect exists as a spell instead of a permanent buff is because Protect is a Final Fantasy staple. Removing it it from XIV would be like removing Chocobos.
The main reason Protect exists as a spell instead of a permanent buff is because Protect is a Final Fantasy staple. Removing it it from XIV would be like removing Chocobos.
Great suggestion. That would be awesome! I hate those damn birds.
If we could also throw Lalafel and moogles on the hit list, you would have my full support.
That said, it rarely existed as a permanent buff in previous iterations; in others, it could be consumed by other actions, could stack, had limited duration, had variable effectiveness and/or success chance, etc. While the spell, by name, may have been a necessary hat-tip, it certainly didn't need to be one of the least interesting forms imaginable.
Last edited by Shurrikhan; 02-13-2017 at 06:04 AM.
Too bad they didnt make protect the bubble shield Y'shtola uses. AST could have gotten something else!!That said, it rarely existed as a permanent buff in previous iterations; in others, it could be consumed by other actions, could stack, had limited duration, had variable effectiveness and/or success chance, etc. While the spell, by name, may have been a necessary hat-tip, it certainly need to be one of the least interesting forms imaginable.
Unless stepping on the toes of a more integral spell like Adloquiem (in whatever similarly modified version that might be), just having it be a short, costly buff that significantly increases defense would have been fine.
Or you could have introduced it as a sort of "Guard" mechanic, wherein it adds temporary, damage-removable bonus defense that causes further mitigation as a percent of defense. It could be as high as double defense for the first hit, but the more damage it thereby intercepts, the more quickly that bonus percentage fades. (If you want it to intercept as much damage as possible, use it over a series of light attacks, but if you need it to survive a strong hit, then make sure it's a fresh buff that you're blowing all against that one attack.)
If mana alone is too small a limiter, then you could even insert a resource cooldown, wherein it can charge up to a certain seconds' count of use, and damage intercepted or duration done negates from that charge to result in a variable cooldown.
Yes.
It forces me to waste time leveling classes that I am not at all interested in (looking at you, Lancer..Thaumaturge), just so that I can get an "optional" cross-class skill that is in reality, completely NECESSARY for the classes I AM actually interested in playing to function at its best.
thankfully they are doing away with it in 4.0. can't come soon enough.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.