Results 1 to 10 of 62

Hybrid View

  1. #1
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    The main reason Protect exists as a spell instead of a permanent buff is because Protect is a Final Fantasy staple. Removing it it from XIV would be like removing Chocobos.
    (5)

  2. #2
    Player
    Slevin_Impudicus's Avatar
    Join Date
    Jul 2015
    Posts
    102
    Character
    Slevin Impudicus
    World
    Faerie
    Main Class
    Archer Lv 70
    Quote Originally Posted by Beckett View Post
    The main reason Protect exists as a spell instead of a permanent buff is because Protect is a Final Fantasy staple. Removing it it from XIV would be like removing Chocobos.
    Great suggestion. That would be awesome! I hate those damn birds.
    If we could also throw Lalafel and moogles on the hit list, you would have my full support.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Beckett View Post
    The main reason Protect exists as a spell instead of a permanent buff is because Protect is a Final Fantasy staple. Removing it it from XIV would be like removing Chocobos.
    That said, it rarely existed as a permanent buff in previous iterations; in others, it could be consumed by other actions, could stack, had limited duration, had variable effectiveness and/or success chance, etc. While the spell, by name, may have been a necessary hat-tip, it certainly didn't need to be one of the least interesting forms imaginable.
    (1)
    Last edited by Shurrikhan; 02-13-2017 at 06:04 AM.

  4. #4
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That said, it rarely existed as a permanent buff in previous iterations; in others, it could be consumed by other actions, could stack, had limited duration, had variable effectiveness and/or success chance, etc. While the spell, by name, may have been a necessary hat-tip, it certainly need to be one of the least interesting forms imaginable.
    Too bad they didnt make protect the bubble shield Y'shtola uses. AST could have gotten something else!!
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by bass9020 View Post
    Too bad they didnt make protect the bubble shield Y'shtola uses. AST could have gotten something else!!
    Unless stepping on the toes of a more integral spell like Adloquiem (in whatever similarly modified version that might be), just having it be a short, costly buff that significantly increases defense would have been fine.

    Or you could have introduced it as a sort of "Guard" mechanic, wherein it adds temporary, damage-removable bonus defense that causes further mitigation as a percent of defense. It could be as high as double defense for the first hit, but the more damage it thereby intercepts, the more quickly that bonus percentage fades. (If you want it to intercept as much damage as possible, use it over a series of light attacks, but if you need it to survive a strong hit, then make sure it's a fresh buff that you're blowing all against that one attack.)

    If mana alone is too small a limiter, then you could even insert a resource cooldown, wherein it can charge up to a certain seconds' count of use, and damage intercepted or duration done negates from that charge to result in a variable cooldown.
    (0)

  6. #6
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    255
    Character
    Malthoran Madyson
    World
    Leviathan
    Main Class
    Summoner Lv 66
    Yes.

    It forces me to waste time leveling classes that I am not at all interested in (looking at you, Lancer..Thaumaturge), just so that I can get an "optional" cross-class skill that is in reality, completely NECESSARY for the classes I AM actually interested in playing to function at its best.



    thankfully they are doing away with it in 4.0. can't come soon enough.
    (1)