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  1. #13
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I like Protect. It is a flavor ability but I like it for that. It's like the party buff or Monk's Fist of Fire, which could be baked into the job. It definitely in the most passive end of the spectrum excepting the party buff, but I think passive modifiers interacting with active ones make for a fuller game. It's basically just a preparatory step like eating food, that serves for the experience rather than being an engaging ability.

    It doesn't need to be more than that, and I highly doubt that the devs are limited in making engaging traits/ability mechanics because it's there. We should have both passive and active mechanics. I do agree we need more of the latter, just not at the expense of one ability that's become a nice staple.

    In fact, Protect being a 30 min invisible buff but having an active animation whenever anyone with it gets hit - that's one of my favorite little detail in the game. So I hope that remains as it is while the button bloat cutting happens elsewhere.

    I also happen to hope they add more active mitigation mechanics to both tanks and healers, making their main role a lot more engaging.
    (3)
    Last edited by Allyrion; 02-02-2017 at 03:38 PM.