
So the fact that protect gives a def buff to lower dmg taken is pointless you say?
I would think it lowering the dmg taken would save on the amount of healing you would need to do not to mention saving mp.
Protect doesn't lower damage taken, because you literally never have a party that doesn't have at least one player who can cast the exact same Protect as every other player who has Protect. Fights are designed around always having Protect, the only time you don't is if you die. In other words, the current state of Protect isn't actually mitigating anything at all.
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