I don't think you understand what I mean by need. Also, I love playing Healers. I can say without a doubt that the removal/reworking of Protect can only make healing more enjoyable.There are other things you can do with a healer job so it's not boring play a different job. Fact of the matter is that it is a needed skill, other jobs have their needed skills. It's all going to get re-worked so you don't have to level a job to get the cross skills that are required to do the job you want. Like for another example neededing to level pld to lv 34 to get awareness to use for war or drk.
Finally, you and I have something we can agree on.
Protect is basically a non-skill skill, and I recently made a post about this on another message board.
A buff that you're never expected to not have doesn't need to exist, period. It should be changed into more active mitigation of some kind, and it should just become something White Mages handle as their own unique mechanic.

Isn't being a Gladiator/White mage hybrid the whole point of Paladin.Finally, you and I have something we can agree on.
Protect is basically a non-skill skill, and I recently made a post about this on another message board.
A buff that you're never expected to not have doesn't need to exist, period. It should be changed into more active mitigation of some kind, and it should just become something White Mages handle as their own unique mechanic.
Because that's how it's always been, Paladin has always been about being a tank with medium-level white magic.
And protect itself falls into the same category, it's always been a buff you slap on at the start of boss battles and forget about.
"If you have come to the godmother for a favor, you must first pay her your respects"
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