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  1. #11
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rennies View Post
    Why do we -need- Protect, anyway? It doesn't really add any value to the game. It's a buff you apply at the start of the dungeon, and you ignore it unless someone dies. They could rework it so that it's a spell that offers more engaging play for WHMs.
    5% mitigation that doesn't need to be updated until after 30min? Sounds good.
    (4)



    Baby, tell me, what's your motive?

  2. #12
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I don't care about how strong it is. It's invisible power that you completely forget about after the first cast, and that makes it boring. Therefore it should be reworked, and the damage values of bosses should be adjusted to be the same as they currently are with Protect.
    (7)

  3. #13
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Rennies View Post
    I don't care about how strong it is. It's invisible power that you completely forget about after the first cast, and that makes it boring. Therefore it should be reworked, and the damage values of bosses should be adjusted to be the same as they currently are with Protect.
    There are other things you can do with a healer job so it's not boring play a different job. Fact of the matter is that it is a needed skill, other jobs have their needed skills. It's all going to get re-worked so you don't have to level a job to get the cross skills that are required to do the job you want. Like for another example neededing to level pld to lv 34 to get awareness to use for war or drk.
    (1)

  4. #14
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    The cross class system could have been amazing if they really tried to rework it. Its kind of a shame they settle for what it is and changing to cater to the 1 job only people and the level potion users. Could the system use some work, yes. I prefer the 1.0 version where we could use any ability or spell but thats just me!
    (4)

  5. #15
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    It's not much fun being forced to level additional jobs, you don't want to play, just to be a "complete" character. I don't want to be a BLM and having to take BLM up to get Swiftcast is a royal pain in the tuckus. I say the same for crafting; I want to weave, not hammer, and having to level CRP, CUL, and BSM to be a good Weaver, is also a pain. I've done it to do it, but I loathe those parts of "role completion". I'd trade this, for a linear single-role skill tree without looking back.
    (4)

  6. #16
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AmalonStar View Post
    There are other things you can do with a healer job so it's not boring play a different job. Fact of the matter is that it is a needed skill, other jobs have their needed skills. It's all going to get re-worked so you don't have to level a job to get the cross skills that are required to do the job you want. Like for another example neededing to level pld to lv 34 to get awareness to use for war or drk.
    I don't think you understand what I mean by need. Also, I love playing Healers. I can say without a doubt that the removal/reworking of Protect can only make healing more enjoyable.
    (4)

  7. #17
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Rennies View Post
    I don't think you understand what I mean by need. Also, I love playing Healers. I can say without a doubt that the removal/reworking of Protect can only make healing more enjoyable.
    Finally, you and I have something we can agree on.

    Protect is basically a non-skill skill, and I recently made a post about this on another message board.



    A buff that you're never expected to not have doesn't need to exist, period.
    It should be changed into more active mitigation of some kind, and it should just become something White Mages handle as their own unique mechanic.
    (7)

  8. #18
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Rennies View Post
    I don't think you understand what I mean by need. Also, I love playing Healers. I can say without a doubt that the removal/reworking of Protect can only make healing more enjoyable.
    Is it really that difficult for you to cast protect at the start of the dungeon? After that you don't normally have to cast it again, it's not like it has a long cast time like stone skin 2. As things stand right now it is one of the needed skills every healer should have, what would make things more interesting is if they gave mobs a de-buff skill to remove your buffs if they haven't done so yet, that would make you need to be paying attention to make sure it stays up.

    I think there may be some mobs already that have de-buff skills to remove buffs on your party but I can't be sure.
    (0)

  9. #19
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by AmalonStar View Post
    Is it really that difficult for you to cast protect at the start of the dungeon? After that you don't normally have to cast it again, it's not like it has a long cast time like stone skin 2. As things stand right now it is one of the needed skills every healer should have, what would make things more interesting is if they gave mobs a de-buff skill to remove your buffs if they haven't done so yet, that would make you need to be paying attention to make sure it stays up.

    I think there may be some mobs already that have de-buff skills to remove buffs on your party but I can't be sure.
    It isn't about something being difficult, it's about something being completely pointless. Protect in its current state is completely pointless.
    (3)

  10. #20
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by GMERC View Post
    Finally, you and I have something we can agree on.

    Protect is basically a non-skill skill, and I recently made a post about this on another message board.



    A buff that you're never expected to not have doesn't need to exist, period.
    It should be changed into more active mitigation of some kind, and it should just become something White Mages handle as their own unique mechanic.
    Making protect a white Mage only ability is just plain stupid, whm has the strongest heals out of the 3 healer jobs and not giving sch and ast protect puts them at a disadvantage. Yes they each have some skills to buff def on a limited short timer but that won't make a difference when their heals are generally weaker, sch without the fairy couldn't heal to save their life if the fairy gets killed which I have seen happen.
    (0)

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