Quote Originally Posted by Rennies View Post
Why do we -need- Protect, anyway? It doesn't really add any value to the game. It's a buff you apply at the start of the dungeon, and you ignore it unless someone dies. They could rework it so that it's a spell that offers more engaging play for WHMs.
I thought the same with buffs in WoW and they removed them in their latest expansion. I now miss them, it feels odd zoning into a dungeon and not using Mark of the Wild on the party. I'd like more buffs introduced in FF14.