Join Chaos, it is out of Canada
I doubt Gilgamesh or Primal players would appreciate that. From what I keep hearing, a lot more players don't follow the min/mix philosophy on Primal and Gilgamesh, well, does. Can't see that going over well.![]()
It's because Hallowed Ground has a long animation and the effect doesn't activate until the end of the animation so you can still die from the time you activate it until the animation has finished.
Man, that's even worse. I could understand if it was a lag issue (I'd still be upset about it, but at least I could understand it). This is something they could fix in an instant just by making the effect and cooldown happen at the same time, whether that was at the start of the animation or the end. There's absolutely no reason to have those two things happen at different times.
I'd be fine with dying when I tried to pop Hallowed if I didn't lose the 7 minute cooldown as well.
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