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  1. #1
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    848
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SXTC View Post
    2) I was saying everyone should respect everyone's opinion, even mine.
    I find it amusing the second someone disagrees with anyone on the forums, they think we don't respect their opinion. This isn't the case. We just don't agree with your opinion. You're welcome to have it and were welcome not to.

    Posting relevent memes doesn't mean we don't respect your opinion.

    This is an open forum, if you dont want people to disagree with you then you shouldn't be posting here.
    (1)
    Last edited by Youkulm; 02-28-2017 at 03:57 AM.

  2. #2
    Player
    LuckiGoLucki's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Nyello Nandee
    World
    Ultros
    Main Class
    Summoner Lv 60
    You are getting a little bit touchy here OP . These forums are where people come to share their opinions. If you post yours be prepared to accept that others will not feel the same and many that are against capes/scarves have very good points as to why we don't have them and why they should not be implemented yet.
    (2)

  3. #3
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    From a realistic standpoint, I don't see them adding this. The reason we don't have more capes on the armor now, is because of clipping. Think about how much work effectively adding a cape slot would require:
    1. They would have to go through every single upper armor in the game and edit in where the cape attaches or sits to that upper armor piece, to avoid clipping. They can't just use one default spot because the cape would look different depending on if the player was wearing a massive suit of armor or a thin robe.
    2. Once they set the location for the cape on that specific piece of upper armor, they have to then switch to the versions of that armor used by other races, and scale/adjust the attaching point. This is because one piece of armor will look very different on a Lalafel (shoulders close to the neck) vs on a Roegadyn (with the broad shoulders) so they would have to make sure that the attach point is altered and the cape spreads out on the top. This would have to be done for all five races' version of that upper armor.
    3. Then they would still have to double check that none of the hairstyles clip through the cape, with how its set for that current piece of armor. If any of the hairstyles do, then they would have to adjust the cape, and then verify that that hairstyle no longer clips through on each of the 5 races.
    4. Once all of that is done, they would have to decide how to adjust the cape for tails. Once decided they would have to go in and edit the cape for all mi'qote armor and all au ra armor seperately to make sure the tails no longer clip through.

    And all of that, all that right there that I listed, that's one, ONE single piece of upper armor. After that, they get to move on to another upper armor, and make sure all the clipping is fine. Yes they can set defaults like have all robes have one default position, per race.. but then they would still have to double check that it doesnt clip through horribly on EVERY OTHER ROBE. Because what looks fine on one robe, could be coming out of the hood of another, or clipping through some snazzy shoulder decoration. So regardless, they would still have to double check every single upper armor in the game, for each race seperately.

    Or they could put all that dev time to something new that impacts everyone, not just a handful of players who want capes.
    (2)

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    The whole cape thing has been brought up multiple times before and the devs themselves have said "no" because of a couple of reasons.

    1) They don't want to expand character data packet size, which is why they currently have no plans to expand certain elements of character customization including adding new gear slots such as capes/back items. Increasing the packet size has potential performance repercussions since that data packet is transferred between the game client on your computer and the game server fairly regularly. This could potentially slow down client-server communication as well as increase bandwidth usage which would be bad for those that are in countries or areas with metered internet service.

    2) Capes don't work so well for the game's animation system, which relies almost exclusively on skeletal rigs and doesn't really use real-time cloth physics calculations. Simple skeletal rigs systems are limited as to how they can manipulate something like a cape, or long dresses as you can see in the game right now, since they have to attach rig points on the gear item to rig points in the player skeleton to get the item to move with the character. This results in a lot of clipping which looks terrible. This can be alleviated somewhat by designing gear with a cape built in, which is the route they decided to go instead of separate capes which would likely clip through most gear that wasn't designed with the cape in mind.

    Capes as a general idea is not inherently bad, regardless of personal aesthetic opinions, but it has been broached before and legitimate technical reasons have been given as to why it is a no go.

    However, asking for more glamour gear options with different types of capes built in is fine. Also, making it so FC emblems display on said capes makes sense.

    Also, as others have pointed out, capes mixed with characters with tails suck.
    (4)
    Last edited by TouchandFeel; 02-28-2017 at 04:39 AM.

  5. #5
    Player
    Domeric's Avatar
    Join Date
    Jan 2017
    Location
    Archades
    Posts
    205
    Character
    Kano Michio
    World
    Jenova
    Main Class
    Samurai Lv 71
    Quote Originally Posted by TouchandFeel View Post
    snip
    I like you. Being able to see both sides of an argument is a rare trait. You will go far in life.
    (1)
    I am the Fist of Retribution

  6. #6
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100
    I very much like your answer, its professional and unsided.
    But Yes I see where you are comming from... therefor This topic can be locked and I will create an Altered version of this topic.
    (0)

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