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Thread: Handguns

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  1. #1
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Cabalabob View Post
    Personally I'd rather just see it gone, while custom barrels for each gun would be nice (I could see the makai pistol with a silencer for example), that would be a lot of work both to retrofit and to add to every future gun. On most guns the thing we have just looks wrong and I'm sure most people opt to turn it off with /gaussbarrel anyway. My friend the other day said to me "why does every gun you use look so stupid?" I didn't understand what they meant, then I remembered, /gaussbarrel doesn't turn it off for others so she could still see it.

    I'd prefer to just have a casting animation like BRD's minuet. And for us to just get an aiming animation like they have rather than stupid gun dance. Just change the name from gauss barrel to scope or something.

    Every single BRD bow get a unique Quiver. I dont see why MCH's cant get the same treatment for their accesories. Same for the lunchbox, i'd like more varied versions of that please.
    (5)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Enur View Post
    Every single BRD bow get a unique Quiver. I dont see why MCH's cant get the same treatment for their accesories. Same for the lunchbox, i'd like more varied versions of that please.
    My understand is that it is to do with coding. The quivers of the bows are technically part of the weapon's model from legacy code while the Astrologian and Machinist accessories are possibly tied to the jobs' soulstones. The Gauss Barrel is actually a status effect which makes things trickier.

    I believe the original plan was that each firearm would have a unique GB but coding restrictions made things more difficult than the dev team wanted them to be.
    (1)