Quote Originally Posted by Mardel View Post
The other thing is. If they wanted to "earn" our trust back they still stomped all over the people who had invested in the what was great but now-dated gear in favor of new recipes. Which are being changed again I might add. Which will be changed again in 2.0~ So to be honest if people were worried about things retaining value they most likely will not have any really come 2.0 anyways. At which point gil influx will only harm the game unless they come up with a even bigger sink or another method in which to create gear worth using. I guess they could create a dynamis currency system of sorts or make the company seals worthwhile.
You do realize the whole issue you have a problem with only lasts for about 1-2 weeks after a patch and then dies off, right?

Again, not trying to belittle you, but you're just wrong. You don't understand the current game economy if you feel gil is an issue. I have no crafting or gathering jobs above 30, yet I have no problem turning a lovely profit from farming specific mats.

Just because you/new players don't want to take the initiative to use basic math and run the MW/AH, doesn't mean that everyone should lose their gil.