Quote Originally Posted by Mardel View Post
Gil Problems: We already have an influx of gil on servers. If 2.0 is supposed to help bring in new players, why do we get to keep our gil?
Horrible horrible idea. By this standard, everytime a new player joins, we would need to have a total server wipe of everyone elses caracter/gill so the new player stays on level field.
Gear: Gear somewhat suffers a similar issue. At the same time I think that all gear pre 2.0 should not retain the NPC price it has currently. All the gear should receive the same sale price that unique / non-transferable items get~ 1 gil. With this method again people will not be able to destroy the new economy but retain items that are worth using or hold sentimental value to them.

Horrible horrible idea. By this standard, everytime a new player joins, we would need to have a total server wipe of everyone elses caracter/gill so the new player stays on level field.

Side note: With all the class/job changes we can't even say come 2.0 that we leveled from 1-50 and learned our classes. A majority will have learned it at 50 and not progressively. I would like to say these should be reset as well,

Horrible horrible idea. By this standard, everytime a new player joins, we would need to have a total server wipe of everyone elses caracter/gill so the new player stays on level field.

Although I see what your trying to get at, your looking at it all wrong. Every potential player to come has the same oppertunity to play for free for the same duration we do. They chose not to. Why should we all be punished for there lack of taking advantage of the free play we all currently enjoy?