Ya, I would think it would P.O many players. At the same time... many players get P.O'd regardless of any small change that occurs.


Ya, I would think it would P.O many players. At the same time... many players get P.O'd regardless of any small change that occurs.
Ummm... how about no?


Well I am a rich player... I've worked my tail off to get my gil, And as such I don't believe that my gil should be rest to 0 with the newer people.
There are two key problems affecting the massive influx of gil:
1. No Proper Gil-Sinks- Aside from the airship fee of 5,000G, there aren't any other gil-sinks in the game to remove gil constantly from the economy (At least as reliably as the airship does). There's no reason to rent a Chocobo once you get your own gil-free bird. Lastly, there's no reason to consistently (key word) use the repair NPC/dark matter vendors to repair your gear when you get 1-2 stacks of Grade 5 Dark Matter from Ifrit because the weapon drop rate sucks and you have to spam the fight (Or you have LS Mates who can use some of their 1-2 stacks from Ifrit to repair your gear for free).
The only properly working gil-sink as of now is the airship... If SE wishes to remove more gil from the game, useful sinks are needed.
2. Unsustainable Demand for Food & Gear- This is another problem because the demand for food items is basically non-existent until ALL (Not just the 2-3 current items) food becomes useful. This will hopefully be rectified soon, but until then... it remains a problem.
Gear on the other hand has little to no demand after the "new" factor wears off. I know what your about to say... "They implemented the materia system! Gear should still have a demand!!" Well, your partly right & partly wrong. Gear indeed does have a higher demand, but only specific pieces of gear.. Not gear as a whole.
Key example kids: If Bayohne or Rukkirii were looking to materialize some gear.. Wouldn't it make sense for them to buy the item that costs 30k (More like 2-3k if you actually make it) that has a high chance of getting materia that's worth 250k+, rather than buy the item that costs 100k+ and is known to get nothing but junk? Anyone with half a brain would say they're going to buy the 30k item... because if it makes a materia that's worth a lot (Even if it's one they don't need) they can turn around and sell it. Then they can buy whatever materia they want with the gil.
There is no demand for the Robes, Haubergeons, etc. because they can be made for a fraction of the 200k+ they sell for. Secondly, why would I buy that to materialize when I can buy a Mythrill Wristlet (Which I can wear two of) for like 15-30k? Demand for gear isn't balanced partly because of this.
If SE can find solutions to these two problems there would be a lot less gil in the economy. I don't know what exactly could be done, but anyone with an idea could possibly help me out further.
Last edited by MizoreShirayuki; 11-30-2011 at 05:48 AM.


I have a decent amount of gil, hover around 20mil usually. Double Melds on all things. Working on triples. Same boat as you in terms of crafting. Yet I'd give it up even more because I'm sure i'll hit 100m+ before 2.0 comes out. I just rather have a great re-launch then have a horrid economy. Gil is worthwhile if your into melding, and if melding is going to be the way to achieve the best gear... then doesn't that make gil important?
Ahh you are right about the mizore. The gil sink. It sucks because materia is obtained through cheap dated items. Coffers and crafting cover what gear is worth melding. I mean they will need to aid the PS3 players somehow because wards prices are dumb and not worth buying unless you find someone who mis-priced. Same goes for materia prices.
Last edited by Mardel; 11-30-2011 at 05:49 AM.


Don't worry about it. There will be new servers for people like you who want to start over and use your knowledge to dominate the economy on a server filled with newbs.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com



This is a bit of a falsehood. There is no question as to the extent of the data transfer when it comes to 2.0 it will be a complete transfer. The only thing in question is the over all size of our inventory. And even then there will be measures put in place so that we do not loose anything.
by the time 2.0 launches the xiv will have been going for over two years at that point. Any one coming into a established server at that point and expecting to be on anything resembling a even footing to a established player is delusional at best.
If you were suggesting the creation of new post 2.0 servers so people could start on a even playing field free of the relics and odditys of the old economy and game play. Then i think you might garner some support. How ever suggesting that every one's time and effort be put to the flame to make you feel better about things being "Fair" is definitely not going to win you any friends.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain


to many concerns for something that is still so far away.
everything will be alright, you'll see.
the worst that could happen if SE actually changes up servers to national/global/fresh would be over/under population on some servers, that's all you can expect.not more not less.
that is, if the game will actually be a hit again with 2.0, if not, nothing will change at all XD



I think what the OP is trying to convey is the notion that come 2.0, there will be an influx of new players that will be very far behind compared to those who have already been playing all along.
It's something that's been bothering me too. I'm afraid that without the support of veteran players to help new players along in 2.0, a lot of newbies might get discouraged and quit. It's going to be a hard game of catch up for them, and things like market inflation due to veterans with large sums of gil is going to be a stumbling block for new players. Couple this with the fact that in a year's time many players will have leveled all of what they wanted to the cap, and you'll have low level players who have no one to play with. You can see this happening already, as the exp rates are so high. You have people shouting for a party in uldah, and the higher level the party is, the faster it fills up. This is because most people have already leveled up past the low levels and therefore have no jobs to play at the lower levels. It's going to get to the point where low level players won't be able to find anyone to play with because everyone is already done leveling.
Sure new players can play with each other, but in that case you're going to have a rift in the community between pre-2.0 and post-2.0 players. That is something that I think SE needs to address.


Hmm I think you have something there Griss. I guess the problem could just be solved by having new player only servers that are created.
My only concern was the introduction of PS3 players and new players into servers with economies that have matured to an extent. In this situation it would only increase the chance of an RMT problem, not that most MMO don't have one anyways.
Also perhaps I was wrong on the data transfer because I know he said it would be a full transfer and potential change in inventory where we would have a ticket to retrieve our items. However, I could have sworn he mentioned that, outside non obtainable 2.0 items, that many items will no longer exist within 2.0~ Unless he just means something along dated items. In which they just cannot be created anymore after people run out of the materials that can no longer be made.
@Zetsumei right! I mean losing my crap would suck, but hey I mean I think of this like an epic beta test more than an actual MMO right now. However what Griss mentioned could easily work I suppose. Eitherway I guess it is best not to think about it until the time comes.
Last edited by Mardel; 11-30-2011 at 06:06 AM.



Dated items are going away eventually (1.21 maybe) and Yoshi has stated that certain items will not be OBTAINABLE after 2.0 launches, not that they're necessarily disappearing from your inventory. It wouldn't make much sense to continue paying to play until 2.0 to obtain something that's just going to go poof anyway. The story only being available during the time frame makes sense, but the items are supposed to be a trophy of sorts for sticking around.
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