Some more ideas for DotH/DotL classes for hamlet defense:
Carpenter
- CRP would probably be one of the most valuable crafts for hamlet defense because they would construct and repair all of the wooden buildings. BTN would also be important, in order to provide them with the materials they need.
- Two or more CRP's partying together could use a large, two-man saw to cut raw lumber into large planks for construction. They would have to alternate their cuts properly, while also moving as quickly as possible, for speed of completion and possibly exp or other bonus rewards. After the planks are cut, one person could hold up and steady the plank (possibly some sort of balance-oriented mechanic involved) while another uses a hammer and nails to put it into place. If done improperly, the person balancing the plank could tip it over or drop it, or the person nailing it could accidentally hit his thumb with the hammer, etc. There could possibly be losses involved (such as breaking materials, etc.), but it would still be fun to watch and would promote cooperation. Similar mini-game style events for building or repairing could also be used for other jobs, and could also promote casual play for those who would rather help contribute to the community by building things as a crafter, rather than fight difficult and stressful battles as a Disciple of War or Magic.
Blacksmith
- BSM would not only provide weapons to troops, but also build armaments, possibly with CRP, to protect the hamlet: catapults, ballistas, trebuchets, etc.
- I imagine parties working together in a similar scene to that of the Smithing Guild in Limsa: one person has a giant sledgehammer to shape the metal, a second uses tongs to position it and hold it in place, a third controls the temperatures of the forge, etc. Actually, scenes from all the crafting guilds could probably be used as inspiration for crafting parties...
Armorer
- ARM would be responsible for supplying troops with armor, of course, as well as any masonry or metalworking, possibly with BSM or CRP, used to reinforce buildings and structures. Defenses such as walls, gates, fences, etc. can also be built.
Goldsmith
- I could see GLD possibly decorating existing structures, or building monuments, statues, fountains (maybe with ALC and ARM), etc. that could bolster morale among troops and encourage NPC's to take up residence in the hamlet.
Weaver
- WVR's could work together to create large flags and banners to decorate the hamlet and boost troop morale. Could work with CRP, BSM, ARM, or GLD to make flagpoles, decorate statues of important figures with capes(?), etc.
Leatherworker
- Not really sure, tbh, other than supplying armor and clothing... possibly work with WVR somehow, or reinforce structures with ARM...?
Alchemist
- Can provide medicine to injured/ill troops.
- Can imbue existing weaponry with additional effects: catapults that fire explosive boulders, ballistas that shoot fire arrows, etc.
- Multiple ALC's could have a large cauldron in which they could add various ingredients and stir them together, resulting in various concoctions.
Culinarian
- Would provide troops with food, allowing them to maintain their strength in battle.
- Kinda random idea: Could possibly use leftover/rotten food (possibly working with LTH or ALC?) that catapults could launch as a sort of "biological warfare" attack that can poison/disease attacking enemies.
- Similar to ALC's, multiple CUL's could also have a large cooking pot where they could make stews, etc.
Miner
- Would obviously supply ores, stones, etc. for building. Could also assist in digging foundations for structures, or similar applications. Miners could also clean up rubble from destroyed structures, possibly salvaging resources in the process.
Botanist
- Supplies wood, herbs, weaving materials, etc. Could assist in making gardens for providing a consistent source of resources without always having to venture to faraway areas.
Fisher
- Supplies fish for feeding troops, etc. Could work with other jobs to make things such as ponds or aquariums to allow for easier fishing.