
Originally Posted by
Silma
This is a CON post.
While i like many of ideas exposed here, i cant help thinking this has nothing to do in a FF game. And i would hate my FFXIV to turn into some kind 4X building kind of game. I personnaly play FF to get that sense of adventure, long and hard story lines and quests, NOT to defend my poor little hamlet lost somewhere in Thanalan, and all this for what ? a shop ? are you guys kidding me ?
The idea of players defined environment has already been explored in a lot of MMOs. Age of Conan, Whahammer online or Ryzom to name a few. Everytime the idea sounds great on the paper ; everytime its far from a blast in terms of gameplay.
The one main black point is that for this idea to flourish, SE needs a community in FFXIV. Players would need to work together (omg!) to achieve a mid or long-term goal. As of today, there is not enough players in FFXIV, people leave everyday and come back for a few days after each patch just to leave again. With such a fragile community, how can you "grow your hamlet" (civ4 anyone?) to max power if that takes like, say, 2 months ?
One workaround would be to tie the Hamlets to Linkshells, forcing LS to grow and get organised, maybe with the help of instanced housing facilities, just like in LOTRO, but to a much higher extend. Game is not ready for this, period.
If SE wants to bring new and exciting things with the idea of hamlets, they have to keep it SIMPLE. Best ideas are always the simplest. Bring in PvP. Bring in PvPvM. Have people from the Maelstrom beat on The Immortals to control that one shop in Thanalan and get access to the products required to craft anything 45+. Sounds quite easy to do after class revamp and balancing which is coming. PvP is much waited by players, and would bring in new fresh blood. More moniez SE, more moniez for less hassle, think about it.
tl;dr stop dreaming about what sounds like a totally different game. Continue bringing FFXIV to a standard MMO and bring in wanted features : instanced PvP / PvPvM.