Hello, I'd like to discuss the point gain/loss system implemented for The Feast in the Light Party format and how SE can make changes to make it more fair to all the players playing and less exploitable.
As many of you may or may not know, there is currently an exploit that many of the top ranked players across several data centers (at least Primal and Aether) are using to quickly both rack up points, and prevent themselves from losing points should they lose. I will explain how the current system calculates point gain/loss and how exploiters use it to game the system.
The Current System & What's Wrong With It
Currently, when playing a match, the system calculates the average ranking of all 4 players on each team. Based on the difference between the average ranking of the two teams, it awards the winning team a certain number of points (a minimum of +5 if one of the team's has an average ranking of around ~750 or higher than the other team) and deducts a certain number from the losing team. How many points you lose is also further decided by what tier your current average team ranking is in. For example, if your average team ranking is around 250-500 (Bronze) you would lose less than if your average team ranking was in 500-1000 (Silver) even if the difference between the average ranking of the two teams is the same. Sounds fair enough at first glance, right?
In fact, it is anything but. Many players are abusing the average ranking part of the system to quickly gain points even if they're playing against players rated far less than they are and to lose far less when playing players with a similar or even lower ranking than them. For example, consider the following 2 teams:
1600........0
0.............0
200.........0
150.........0
Average:
487.5.......0
The team with an average of 487.5 would probably gain around 10-15 points a game playing against this unranked team even though they have player ranked as a Platinum on their team. If the team with a rating of 487.5 somehow lost, they would probably only lose ~5-10 points and the other team would gain around ~30 I'd estimate.
Now compare this to another matchup:
1000 0
900 0
1100 0
950 0
Average:
~1000 0
In this scenario, the team on the left would probably only gain +5 points for beating the team on the right (which is fair, considering the ranking difference) while if they lost, they would probably lose around 30-40 points (which is again fair) and the team on the right would gain maybe 40-50.
What this means so far is that it is advantageous for gaining points for higher ranked players to queue with low ranked players to pull their average ranking down.
Lastly, let's examine a final scenario between our two ranked teams:
1600 1000
0 900
200 1100
150 950
Average:
487.5 ~1000
Now in this scenario, the team on the left (which has a Platinum player) would gain around ~30-40 points per win and would probably only lose -1 point per loss. Conversely, the team on the right would probably only gain +5-6 points per win and should they lose would be down ~30-40. And in some sense this is "fair" because if we assume the rankings accurately reflect a player's "skill" (which they often don't but that's another discussion), then the team on the left should be rewarded for beating a team with a much higher rating. That said, the Platinum player has nothing to lose and everything to gain. Even if he lost 10 matches in a row, simply winning 1 game whether it be through the other team having a bad break or a d/c, he would be up +30/40 points despite having a <10% win rate and being much higher ranked than anyone on the opposing team. And even if the high ranked teams try to "stop" him by either beating him repeatedly, or by playing more often, the player they're trying to "stop" cannot lose more than -1 point (which is nothing) per game and if they try to simply play/win more often than the other person they are still at a huge disadvantage since they will probably only be getting +5 per win and -20+ per loss while the other player is getting +20 per win and -1-5 per loss.
Conclusion:
As it is now, players who play together regularly as a team are punished by the ranking system for it. Meanwhile, high ranked players who are playing with players who have vastly lower rankings gives them a huge advantage on outpacing others with regards to ranking points, even if you're already 500+ points ahead of the competition. You lose less per loss, gain more per win, and in many cases (such as when playing many of the new/pick-up teams), you still vastly outmatch or are relatively close in skill to the opposing team.
A Proposed Solution
I have heard several possible solutions to this dilemma but I will just state my own. I think the best way to address this is to have your points gained/lost after a match be a comparison of your own personal rank versus the enemy team's average rank. What this does is it prevents high ranked players from being able to farm low ranked players for massive point gains by simply queueing up with other low ranked players. It also means that high ranked players will not be able to get off scot-free to losing to other teams. If they lose to a high ranked team then they would lose a reasonable amount in comparison to their own high rank. If they lose to a low ranked team they would be heavily penalized like every other team that has a high average ranking.
I think this change would also encourage players to form more static and high-level teams which will result in more high-level/intense games as well as team rivalries which ups the competitive aspect of the game mode.
But there are many other ways SE could go about addressing this so long as they DO address it! Feel free to leave your feedback and tell me what you think/how they could fix light party feast rankings.
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