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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,799
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72

    [DEVS] Some Proposed Suggestions for Feast Issues

    I don't envy SE for having to balance PVP issues -- I really don't. But PVP really is enjoyable if given half a chance, and I think the GARO event just made that even clearer. People *want* to participate -- when it's done right. Since Feast seems to be getting all the attention, I have some proposed suggestions for it.

    Leaderboards

    This system needs to be reworked entirely. From exploits with points to buying wins to reaching diamond status and just sitting on your boatload of points knowing you'll never lose them (so there's no incentive to get back in and fight) -there's so much wrong with this system that all these "band-aid" measures aren't doing anything to address.

    I have mad respect for the legit PVPers who earned those points, and if I were in their place, I wouldn't want to lose my points either. Especially considering we have people who PVP exclusively and then others who do so with limited time to play. So I don't think they should lose their points but rather give them a reason to want to mentor newer players. Kind of like mentor roulette/novice network, but for PVP. I know we have Team Tryhard in Discord but having something in-game with rewards for those who help others would be beneficial too. Maybe even like a PVP commendation system.

    The Chat

    On one hand, I can see exactly why SE removed chat in Feast. It was a toxic blame-infested cesspool of pompous scum. Add to that, when a bunch of people are ganging up on your healer, you don't have time to type. Still, a little bit of strategy, especially for beginners, would be SO helpful.

    If you were to implement something like a "Feast Hall of the Hungry Wolf" - like a PVP hall of the novice that instructs you based on the class you want to play, it would go a long way toward helping individual players to improve. Still, there are those "don't tell me how to do my job" types, and SE has already made it clear that "difference of playstyle" isn't a bannable offense - so all you can do is blacklist them. And if you *do* blacklist them - the system should recognize that and you shouldn't go back into a party with them.

    I, for one, can see that the auto-chat system has its merits and drawbacks. On one hand, it's great to simply press a button and issue a command (if anyone listens). No toxicity. You lose? Suck it up, buttercup.

    But on the other hand as many have said, it's seriously lacking any ability to plan or strategize. If anything, we need *more* buttons to help devise some kind of strategy, but who wants all that hotbar bloat? What if there were a compromise - buttons that are divided by the type of job you have? As in, (since I play tank, I'd use that as an example) --
    - I have enough medals
    - Purify is up/down
    - Holmgang/Hallowed/Living Dead is up - please heal me!
    - Full swing vulnerability on (class)

    Healers would have commands where they're attuning, out of mana, or the user is out of their line of sight. Things like that.

    Reporting Feature

    If SE *does* decide to bring back Feast chat, it would take nothing short of a small country's army to try and moderate it. Having the right-click/report harassment option like we do for RMT would go a long way toward helping, but I'm sure the GMs have a million other things to do than babysit. I could also see such a system being abused. As a compromise, I'd propose something like a 3-strike rule:

    Strike 1 - Right click / Report Harassment - Player goes to your blacklist. More than one of these in a given timeframe mutes the player for (whatever the timeframe is for RMTers, I have no idea).

    Strike 2 - GM intervenes and warns the player that continued offenses won't be tolerated. Depending on the severity of their actions, they could lose points in the Leaderboards or lose their rank altogether if they're genuinely and continually being a goobue dungstain.

    Strike 3: Depending on severity, the player cannot queue for Feast matches for a set time period, they may lose their points/ranking, etc. It may have to happen on a case by case basis.

    The Rewards

    I'm still agitated that they put a mount that a bunch of people wanted as a PVP reward that's practically unattainable by now. Although I do think the top players deserve something (those who legitimately earned it). Let whatever rewards they get be account-wide though. We don't need a bunch of alts cluttering up the top 100 or top 30 across data centers. And why is it limited to data centers and not servers anyway?

    I think these suggestions would go a long way toward improving the Feast overall. What are your thoughts?
    (3)

  2. #2
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Removing chat set a terrible precedent for the game, makes a terrible image for the game, and has sewn a lot of player mistrust in the dev team.

    People requesting chat be removed and/or complaining about toxicity fall within a vocal minority of an already small section of a small playerbase.

    Toxicity and harassment happen. I'm not saying its right, I'm not saying people need to toughen up, but there are a lot of avenues to address the issue and what we got, simply put, was not just the wrong decision, it was poor one.
    (6)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

  3. #3
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MoarLegion View Post
    Removing chat set a terrible precedent for the game, makes a terrible image for the game, and has sewn a lot of player mistrust in the dev team.
    Honestly? That was just the most recent slap in the face. Telling us that we couldn't have non-GC frontlines because they were afraid of premades, despite it literally being easier to make premades with the GC restriction. Telling us that they take reports of misconduct in the Feast seriously, yet letting win-traders take the top spots, and speed hackers, and match throwers run rampant. Ignoring all our input into Shatter, and nerfing all caster DPS to the ice because of the JP caster meta, while at the same time reducing score requirements because *GASP* some matches actually required PvP to win.

    All of these have shown us again, and again, and AGAIN, that SE is not to be trusted when it comes to actually knowing how PvP works. And this? Just another day of business as usual.
    (1)

  4. #4
    Player
    KiraCifer's Avatar
    Join Date
    Jun 2015
    Location
    Limsa
    Posts
    194
    Character
    Ovan Cifer
    World
    Exodus
    Main Class
    Samurai Lv 70
    removing chat was one of the worst move they made but frankly hope their liking me spamming them with reports on EVERY SINGLE player who in pvp gear and worst then a newbie to it cause they throwing the match's or their just so that bad either way it report, report, and report after each and every single match be it person from enemy team or my team
    (0)