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  1. #7
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by ElHeggunte View Post
    There are several ways character models were changed to improve performance, but I believe Eorzea turning into IHOP was mainly for gear design reasons and not because SE was afraid of big asses dropping framerates: It's easier to design gear when everyone is more or less the same proportions.
    It was mainly for gear design, homogenizing models made it much more effective to create more detailed gear with layers. But that in a way was because the active adjustments the models had to make when characters performed exaggerated movements or awkward poses so that clipping wasn't horrendous and proportions didn't explode when doing something simple as sitting. Other games, even MMOs, can perform these measures without much or any issue, but the engine 1.0 was so inefficient that even the simplest things created huge issues.

    Quote Originally Posted by LioJen View Post
    I never understood this "gear won't work on unique models!" excuse

    This isn't a problem for any other MMO where they actually get meaningful proportion options, so why is it that SE is the only company who can't handle it?

    "Gear" can simply be automatically deformed and stretched over the character models' dimensions, with the only adjustment needed being a couple textures here and there clipped. It sounds to me like the players making up problems that don't exist to excuse the devs' laziness.
    It's more players prefer to call the devs trash when things aren't done the way they like because none of us actually knows what goes on on their end. They need to pin their displeasure on something tangible enough so either the devs are just shit or a console hindering them.
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    Last edited by Lewtskie; 01-30-2017 at 06:18 AM.