Never said it was a server issue. The engine is the biggest problem, limitation or not, it's not a good engine. Hardware or software, the ARR team was only given so much and they've just about reached what they can do until they can improve what they have.
What is it with SE, then? They develop a whole new in-house engine expressly for XIV ARR and XV, which can support greater object density but otherwise has only a faintly higher frame-rate than the one they called cripplingly inefficient, and has considerably worse character and gear detail than said previous engine?
(Note, for instance, that while that nefarious example of the massively resourced potted plant, with over 124 lines of shader code or whatnot, didn't actually bog 1.x (from what I can remember testing on the exact same one after Yoshida's presentation), while a more poorly detailed and now "butt-less" character running across your screen in Luminous will. So what was the real issue before that "forced" them to reduce character polygons and texture resolution?)
If the engine they spent at least two years making is still that poor, do they even stand a chance of making a good one, ever?
The Luminous was for XV primarily afair. Either the ARR team took the engine and jerry-rigged it for their purposes, or SE gave them use to a very scaled down version. Or of it was all something that had to be done to use the assets from Crystal.
Yoshida sure as hell sold it as HIS team's careful (re)work in the making, around 1.21 era...
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