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  1. #1
    Player
    stanrir's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    317
    Character
    I'septha Tayuun
    World
    Faerie
    Main Class
    Bard Lv 80

    4.0 with the drop of ps3 changes that could be added?

    With the drop of ps3 support a lot of problems with hardware limitation gets lifted, so my question is do you think we could see these following changes

    -giving us the 1.0 character models, it's no secret that the 1.0 character models are miles better looking than what we have now, but it also fixes the booty thing you hear so much about in the forums

    - combined zones with flying, now this one seems a bit of a stretch but how cool would it be if all the black shroud was one zone, all of thanalan one and all of la noscea one with flying in these new giant zones. Also combining cities to 1 zone instead of 2, such as limsa lower and upper just being one limsa zone

    -overhauled emotes, the best example i can think of is between Au Ra and Miqo'te. Take a look at how full of life Au Ra emotes are and then look at how stiff and lifeless Miqo'te emotes are. What I am saying here is giveing all races emotes that look real instead of the robotic looking motions some races have now

    -more character creation options or character creation overhaul, This one is another big one people want either more options or just an overhaul with sliders to make our characters actually look different instead of the same 1 or 2 looking races you see everywhere.

    I know theres a lot here, but I think all of these would add to the game. if you agree please like the post to get attention if you don't agree then tear me apart with comments XD
    (1)

  2. #2
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    1.0 won't exist for a very long time, if ever. There are several reasons as to why, like maybe one of them explicitly because of the ps3. You want higher res models? Take to SE about giving the XIV team some proper equipment. The Butts issues is also not a ps3 issue. It was an issue where very detailed 3d modeling is a god damned nightmare for a game where hundreds of models can be on screen performing individual movements.

    Emote overhaul is not an issue, entirely possible, those animations were just from the old models and whether were placeholders or actual decisions is undetermined. That said, it is extremely low priority, as is most things already in the game, as it would take sizeable development time to break down animations and spruce them up.

    Sliders goes right back to character model issues. They dont have the hardware to manage fully unique 3d models efficiently and to do so would require greater upgrades to what they have and possibly a new engine. This is sorta why really exaggerated facial animations you see in cutscenes look like something from gary's mod.

    These weren't even really ps3 limitations, these have been "Our equipment sucks, and the average playerbase aren't all playing on titans to compensate." Until they do get better equipment and improve the engine enough, none of these arepossible without putting a burden on anyone playing the game.
    (1)
    Last edited by Lewtskie; 01-30-2017 at 05:13 AM.

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lewtskie View Post
    1.0 won't exist for a very long time, if ever. There are several reasons as to why, like maybe one of them explicitly because of the ps3. You want higher res models? Take to SE about giving the XIV team some proper equipment. The Butts issues is also not a ps3 issue. It was an issue where very detailed 3d modeling is a god damned nightmare for a game where hundreds of models can be on screen performing individual movements.

    Emote overhaul is not an issue, entirely possible, those animations were just from the old models and whether were placeholders or actual decisions is undetermined. That said, it is extremely low priority, as is most things already in the game, as it would take sizeable development time to break down animations and spruce them up.

    Sliders goes right back to character model issues. They dont have the hardware to manage fully unique 3d models efficiently and to do so would require greater upgrades to what they have and possibly a new engine. This is sorta why really exaggerated facial animations you see in cutscenes look like something from gary's mod.

    These weren't even really ps3 limitations, these have been "Our equipment sucks, and the average playerbase aren't all playing on titans to compensate." Until they do get better equipment and improve the engine enough, none of these arepossible without putting a burden on anyone playing the game.

    SE's servers don't render character models, so them getting better equipment wouldn't solve this lol. It is an engline limitation, and a design choice, and maybe less of an engine limitation.
    (1)

  4. #4
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    SE's servers don't render character models, so them getting better equipment wouldn't solve this lol. It is an engline limitation, and a design choice, and maybe less of an engine limitation.
    Never said it was a server issue. The engine is the biggest problem, limitation or not, it's not a good engine. Hardware or software, the ARR team was only given so much and they've just about reached what they can do until they can improve what they have.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lewtskie View Post
    Never said it was a server issue. The engine is the biggest problem, limitation or not, it's not a good engine. Hardware or software, the ARR team was only given so much and they've just about reached what they can do until they can improve what they have.
    What is it with SE, then? They develop a whole new in-house engine expressly for XIV ARR and XV, which can support greater object density but otherwise has only a faintly higher frame-rate than the one they called cripplingly inefficient, and has considerably worse character and gear detail than said previous engine?
    (Note, for instance, that while that nefarious example of the massively resourced potted plant, with over 124 lines of shader code or whatnot, didn't actually bog 1.x (from what I can remember testing on the exact same one after Yoshida's presentation), while a more poorly detailed and now "butt-less" character running across your screen in Luminous will. So what was the real issue before that "forced" them to reduce character polygons and texture resolution?)

    If the engine they spent at least two years making is still that poor, do they even stand a chance of making a good one, ever?
    (0)

  6. #6
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shurrikhan View Post
    If the engine they spent at least two years making is still that poor, do they even stand a chance of making a good one, ever?
    The Luminous was for XV primarily afair. Either the ARR team took the engine and jerry-rigged it for their purposes, or SE gave them use to a very scaled down version. Or of it was all something that had to be done to use the assets from Crystal.
    (0)

  7. #7
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lewtskie View Post
    You want higher res models? Take to SE about giving the XIV team some proper equipment. The Butts issues is also not a ps3 issue. It was an issue where very detailed 3d modeling is a god damned nightmare for a game where hundreds of models can be on screen performing individual movements.

    There are several ways character models were changed to improve performance, but I believe Eorzea turning into IHOP was mainly for gear design reasons and not because SE was afraid of big asses dropping framerates: It's easier to design gear when everyone is more or less the same proportions.
    (0)
    With this character's death, the thread of prophecy remains intact.

  8. #8
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by ElHeggunte View Post
    There are several ways character models were changed to improve performance, but I believe Eorzea turning into IHOP was mainly for gear design reasons and not because SE was afraid of big asses dropping framerates: It's easier to design gear when everyone is more or less the same proportions.
    It was mainly for gear design, homogenizing models made it much more effective to create more detailed gear with layers. But that in a way was because the active adjustments the models had to make when characters performed exaggerated movements or awkward poses so that clipping wasn't horrendous and proportions didn't explode when doing something simple as sitting. Other games, even MMOs, can perform these measures without much or any issue, but the engine 1.0 was so inefficient that even the simplest things created huge issues.

    Quote Originally Posted by LioJen View Post
    I never understood this "gear won't work on unique models!" excuse

    This isn't a problem for any other MMO where they actually get meaningful proportion options, so why is it that SE is the only company who can't handle it?

    "Gear" can simply be automatically deformed and stretched over the character models' dimensions, with the only adjustment needed being a couple textures here and there clipped. It sounds to me like the players making up problems that don't exist to excuse the devs' laziness.
    It's more players prefer to call the devs trash when things aren't done the way they like because none of us actually knows what goes on on their end. They need to pin their displeasure on something tangible enough so either the devs are just shit or a console hindering them.
    (0)
    Last edited by Lewtskie; 01-30-2017 at 06:18 AM.

  9. #9
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    The main issue right now is the engine itself being flawed, not a few people still being on the ps3.
    (3)

  10. #10
    Player
    matteoxyz's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    164
    Character
    Pengi Engi
    World
    Famfrit
    Main Class
    White Mage Lv 80
    What is the butt issue? Mine seems pretty juicy, depending on pants.
    (0)

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