First I would like to thank Yoshi-P and the XIV Team for all their hard work.
I can't imagine how difficult the task is of re-envisioning and re-coding a game is.
If not for their efforts XIV would probably no longer exist.

14 in it's current state is still not what I would expect of a launch ready mmo.
At the same time, since most of it's current player base (which I don't expect
to grow till 2.0) already obtained at least 1 level 50 by 1.19 and more content is being
developed for 50 solely because of this, it really means not much content from 1-49
You have a hand full or two of 30+ nms, one 30 dungeon, and the joke that is the level
10 dungeon. I don't know anyone that cares about this content, and honestly why should
they, they're 50 already.

Even the 50 content is at best a distraction, their are no long term goals or rewards.
Ifrit is a good example, it's a fight you can spam every 10-35 mins and has a horrible
drop rate. So it will be ran till 1.20, then we will have better crafted weapons, and
better weapons from the moogle fight. This quick turn over rate of content doesn't
make for a good long term game.

And I honestly expect to see stuff like
level 49 axe 113 dmg,
level 50 axe 250 dmg,
at least under the current "every update must have better gear" system.

I know Yoshi and team are working their butts off, but I think they need to
look at giving players some long term goal oriented content like dynamis,
and slow down on the spam and discard system that is the primal and
dungeon content we have today.