Quote Originally Posted by AdamZ View Post
But in something like slaughter, it only makes sense to have a small area. There is no motive to go off over the map to other areas, or break off from main group, or spread your team out.
Quote Originally Posted by loreleidiangelo View Post
This doesn't make sense, though. If you want a mode where "PVP matters", why would you encourage teams to spread out across a wide area? Slaughter's tiny top map was EXACTLY what forced people to PVP, instead of just running away or "waiting in mid for ice", like they do with Shatter. And as AdamZ pointed out, trying to arbitrarily make use of a "larger map" by adding random objectives to it just does exactly what everyone has been complaining about with Shatter...more focus on running away to PVE.
The top area for slaughter is fine for 24 man matches but way too small for 72 man. Would have been nice if the 72-man death match battle ground is like maybe triple the size of that top area.