Quote Originally Posted by aeoncs View Post
And idk what PuGs you're seeing but that totally hasn't been my experience.

SE to finally cut that 3 teams crap.
Find text difficult to read between the lines, as I have no idea to the nature of the person writing the statement. So sorry for missing your point.

Is Shatter a great mode, no, but it is better then the other ones we have gotten to date. Unlike Seal Rock, PuGs can beat pre-mades which leads it to be causal fun. That is cause it is easy to coordinate, calling out go here and hit the thing is easy. The PuGs I see, that result in losses, are the ones that fragment for no reason (generally to chase kills or to try and fail to take a base), or charge into the other team without assessing what support they currently have.

I also find Shatter balances out healer ability from PuGs as well. It is harder to actually PvP when healer skill is in real question, or you do not have any healers on your team. But you can move as a group, protect yourself and get in position for some ice, and still win.

And good news, SE has said that we are just getting two teams in 4.0, so there is hope yet.