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Thread: Shatter

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  1. #10
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Shatter is quite viable if people understand and perform a given function:

    Tanks: Harrass, stun, and shut down enemy ranged/healers, support melee/ranged bursts on players, cover/defend teammates under attack.
    Healers: Eyes open for team/alliance members being focused/debuffed and heal them. In downtime, heal and shield the team.
    Melee: Main attack on players/ice. Always keep your eyes open for soft targets (50% HP or less) and be ready to switch and secure the kill.
    Casters (Specifically): Attack/debuff enemies, especially at ice spawns. Ice is 50% more resistant to magic, so focus players instead. Take advantage of grouped up players.
    Ranged Physical: Same as Melees. Eyes open for incoming threats. Play as your team's "Anti-caster", and actively go after priority targets (that can be ice, healers, Battle Highs/Fevers, or anyone who goes in too deep/is trying to escape.

    Important QoLs:

    - Getting hit while riding on a mount applies a heavy debuff to you. You can also be stunned or slept and this makes you, more often than not, a free kill. Get off mounts near enemies. Even if you just got your Demonic Lanner/Firebird/etc. The same rules apply. Also, the manacutter moves slower on land, and no, you can't fly. Get off mounts near enemies.
    - All 3 Dex jobs have a skill to reveal hiding NINs. Utilize them if you find your base frequently being taken behind your back or players surprise attacked at your spawn.
    - Battle Highs or Battle Fevers are players with a killstreak buff. Treat them as a high threat and focus them. They will usually have a healer focused on keeping them alive, so if you encounter one, look for a healer close by as well, and move to suppress both.
    - Though longer, there is a safe path around from each base to the north, southeast, and southwest ice spawns. Unless you want healers working overtime (and possibly having MP issues), never drop off a cliff to the ice when other teams are already there. You'll only be a half dead target to finish off, and likely end up with no points from the ice.
    - Healers cannot use Cleric Stance, and ice is 50% more resistant to magic damage. Don't attack ice. Tend to your team.
    - Sometimes (and lately more frequently), all small ice nodes activate at once. Start attacking the ones further out from your base first or your enemy will.
    - (Additional Edit) Healers, do not use your standard Raise/Resurrection in PvP. There is a PvP Raise, Divine Breath, which is instant and does not give the weakness debuff. Raising someone with weakness all but guarantees you'll lose points from them dying a second time right away.
    (3)
    Last edited by ThirdChild_ZKI; 02-01-2017 at 06:20 AM.