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Thread: Shatter

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  1. #10
    Player
    SainCheese's Avatar
    Join Date
    Feb 2015
    Posts
    38
    Character
    Sain Cheese
    World
    Behemoth
    Main Class
    Warrior Lv 70
    I still think it's pure garbage.

    It's a mode that caters not to casuals, but to people who want their hands held.
    It's a mode created to be easy for this new generation of players that don't even know what a hard game is. It's disgusting seeing 98% of the dps not break 60k dps and 99% of the healers not break 100k heals.

    In seal people would pad these stats to brag, make themselves look good but in shatter its a total mindless zombie fest where winning is completely random until you get a premade that knows how to zerg.. and then people cry about that single alliance pt winning the game for them!


    The mode promotes laziness and takes away competitiveness. Competition is that one thing that is suppose to stand out far beyond that of PvE. Shatter is only a step up from auto attacking a dummy only because you have to move around some.

    Do me a favor, the next time you go in count how many players break triple digit in damage taken, damage dealt and damage received. You can use your fingers, you wont run out of them. (On Primal Data Center)

    Now go into a ranked feast match, There are literally matches that last less than three minutes and all those stats break triple digits.. with MOVING targets.

    To further add insult to this, look back to when the first frontlines was released, when the level cap was 50 and the ilvl sync'd to 80 or something silly low.. Players did more damage what, 2-3 years ago then they do now.
    (5)
    Last edited by SainCheese; 02-01-2017 at 01:10 AM. Reason: adding too