Results 1 to 10 of 153

Thread: Shatter

Hybrid View

  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by FreyaKrescent View Post
    the thing is. shatter is based on Rng Lol only
    Nodes cannot respawn after they're destroyed, right? And large nodes spawn only in three set locations, and under certain conditions, yes? What precisely about that is "RNG"?

    There are elements of RNG to it, such as all ice spawning at the start of match except big ice, as well as all spawns on the left side of the field, the right side of the field, or the north side of the field, but after a decent number of nodes are destroyed it's quite easy to determine how your team should split and mobilize next. Seize meanwhile was an absolute disaster of trying to spread too few players over too large an area, and certain tomelith spawns were ludicrously defensible, making an assault on them nigh impossible.

    I can get behind wanting a more PVP-centric map, but that also opens up far more problems with premades than an objectives-based map would. 8s can still do considerable damage in Shatter already, so I can't imagine how much they'd dominate in a mode where kills give the bulk of the scorecard.
    (0)

  2. #2
    Player
    FreyaKrescent's Avatar
    Join Date
    Jan 2014
    Posts
    68
    Character
    Poptart Bunny
    World
    Leviathan
    Main Class
    Archer Lv 60
    maybe having less players requiref for a premade for frontlines would be the best option? maybe like 4
    (0)