the thing is. shatter is based on Rng Lol only
the thing is. shatter is based on Rng Lol only
No its not lol
Getting 3 A/S isnt luck at all its the complete opposite only way to counter is either leave all tomes (going around or on a highground with only 1way) or attack 1 team and wipe them out before they even double team your team. defensive playstyle is just bad
How is 3 A/S spawning in your base area while everyone else is fighting on the other side of the map not luck???
thats when you need to push Lol
I been on both ends, winning and losing by luck. First claim has an advantage. Also the cave GC has an advantage. How did this map even pass to be released?No its not lol
Getting 3 A/S isnt luck at all its the complete opposite only way to counter is either leave all tomes (going around or on a highground with only 1way) or attack 1 team and wipe them out before they even double team your team. defensive playstyle is just bad
Nodes cannot respawn after they're destroyed, right? And large nodes spawn only in three set locations, and under certain conditions, yes? What precisely about that is "RNG"?
There are elements of RNG to it, such as all ice spawning at the start of match except big ice, as well as all spawns on the left side of the field, the right side of the field, or the north side of the field, but after a decent number of nodes are destroyed it's quite easy to determine how your team should split and mobilize next. Seize meanwhile was an absolute disaster of trying to spread too few players over too large an area, and certain tomelith spawns were ludicrously defensible, making an assault on them nigh impossible.
I can get behind wanting a more PVP-centric map, but that also opens up far more problems with premades than an objectives-based map would. 8s can still do considerable damage in Shatter already, so I can't imagine how much they'd dominate in a mode where kills give the bulk of the scorecard.
maybe having less players requiref for a premade for frontlines would be the best option? maybe like 4
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