Quote Originally Posted by Moonlite View Post
But they actually made the mode less pvp by changing the score to 1600 from 1800. Making ice more valuable. While kills help it is just as easy to win the game without killing anyone. I thnik all the games I have had where the team has had no kills have been wins. Also helps when you stack brds and mchs and have no blms and smns.
The score change from 1800 to 1600 was there to make the games end quicker so it doesn't drag out as much as it used to. There's a lot of differences between the JP and NA meta of Shatter. There are usually less kills (due to healers being on point, not that people aren't fighting) on Elemental (my home data centre) that lead the game to a 1500-1500-1500 scoreline as the last ice is killed. My experience on Aether is that the people who kill the most tend to ignore the objectives more while the teams that do the objectives don't kill as much and there are far more blowout games.

Though I have had many games where the team that kills the most kills around objectives and so they win. It's all about balance between killing players and killing ice, with killing players allowing you to kill ice in an optimal situation.

Elemental also doesn't care as much about job meta, so we see plenty of BLM/SMNs and less BRD/MCH than on Aether.