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Thread: Shatter

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  1. #1
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Suggestion to make pvp > pve in Shatter:
    They should make big Ice pulse while it is active, any player "hitted" (no damage) by its wave will gain a crystal stack debuff, it can stack up to a max of 3.
    When you kill someone with crystal stack, your party gain 3 additional points for each stack.

    It would be nice if near the name will appear the shard/crystal/cluster icon depending on how many stack you have (like for medals).
    Obviously it would need an adjustment of max points to win.

    Another possible lazy fix for it:
    Make the ice pulse and give a 10% vulnerability to all the players in 30y range.
    (1)

  2. #2
    Player
    FinalHades's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Mangojuice Heaven
    World
    Ultros
    Main Class
    Arcanist Lv 60
    #removeshatterfromthegame
    (7)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Freya? Why did you name-change and suddenly start typing in chat speak??? I remember going up against the AU premades in Slaughter, but you guys sold the FC I thought and all mostly quit the game.
    (0)

  4. #4
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    Quote Originally Posted by NessaWyvern View Post
    Lol kicked for killing people in shatter? Do they not know that battle fever makes you do more damage, and get faster LB's? Do they not know that killing people gives you points, and stops the enemy from hitting the ice in the first place? Do they not know that killing a battle fever gives you more pts than killing a small ice? And takes those points off the enemy team?
    My pre-made goes around killing people rather than hitting ice, and we win more often doing so :P
    So many people completely ignore you while running to the ice on their mounts (that then heavys them, when they get hit) that it makes the kills easy.
    Are you speaking in tongues? What is this sorcery?!
    (2)

  5. #5
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    Geez, I haven't run into those types of people... Must really suck.
    (2)


    Also known as Yukikaze Yumishi on Midgardsormr.

  6. #6
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    I am sure that in chat they were probably wonderful. On Aether moat teams just suck up the loss and no one generally complains about anyone. But someone who feels the need to voice disgruntledness more then a couple times usually gets shown the door. Also you can have getting kills and someone just chasing around trying to get kills and not help the team at all. Luckily frontlines has a votekick option for players that have differing playstyles.

    But they actually made the mode less pvp by changing the score to 1600 from 1800. Making ice more valuable. While kills help it is just as easy to win the game without killing anyone. I thnik all the games I have had where the team has had no kills have been wins. Also helps when you stack brds and mchs and have no blms and smns.
    (1)

  7. #7
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Moonlite View Post
    But they actually made the mode less pvp by changing the score to 1600 from 1800. Making ice more valuable. While kills help it is just as easy to win the game without killing anyone. I thnik all the games I have had where the team has had no kills have been wins. Also helps when you stack brds and mchs and have no blms and smns.
    The score change from 1800 to 1600 was there to make the games end quicker so it doesn't drag out as much as it used to. There's a lot of differences between the JP and NA meta of Shatter. There are usually less kills (due to healers being on point, not that people aren't fighting) on Elemental (my home data centre) that lead the game to a 1500-1500-1500 scoreline as the last ice is killed. My experience on Aether is that the people who kill the most tend to ignore the objectives more while the teams that do the objectives don't kill as much and there are far more blowout games.

    Though I have had many games where the team that kills the most kills around objectives and so they win. It's all about balance between killing players and killing ice, with killing players allowing you to kill ice in an optimal situation.

    Elemental also doesn't care as much about job meta, so we see plenty of BLM/SMNs and less BRD/MCH than on Aether.
    (2)


    Also known as Yukikaze Yumishi on Midgardsormr.

  8. #8
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Considering that a big Ice give 300 points, if all the 54 DPS and Tanks are hitting ice (2 healers for each party),
    any player will earn +5,5 points from the ice,
    so if someone score a kill in that timeframe he get +5 and the opponent party -5

    I think that someone have to realize that
    (3)

  9. #9
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Geologo View Post
    Considering that a big Ice give 300 points, if all the 54 DPS and Tanks are hitting ice (2 healers for each party),
    any player will earn +5,5 points from the ice,
    so if someone score a kill in that timeframe he get +5 and the opponent party -5

    I think that someone have to realize that
    Not only that.

    If you destroy the whole team of the opponents, they'll be forced to retreat or respawn, then the ice will be yours.
    (1)
    Last edited by Evangela; 01-29-2017 at 10:57 AM.

  10. #10
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Geologo View Post
    Considering that a big Ice give 300 points, if all the 54 DPS and Tanks are hitting ice (2 healers for each party),
    any player will earn +5,5 points from the ice,
    so if someone score a kill in that timeframe he get +5 and the opponent party -5

    I think that someone have to realize that
    That is a break even, which is what you are saying, you move up 10 points relative to the other team with the kill. But that is 5 points for damage to ice your team gets, that the other team does not, so also Net 10.

    But the damage scales better on ice then you need to kill someone. If I get a Zerk double fell with full swing up, so 6 gcd's (building stacks), I do around 11-12 points of damage on small ice. for a net swing of 22-24 points. Those same gcds would also generally be the min needed to get a kill, and ice can't be healed.
    (0)

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