Basically never hit ice in Shatter and never got kicked lol

Basically never hit ice in Shatter and never got kicked lol
Arthur Jin
So by your logic then raid statics should be removed too because they talk and communicate and it makes raiding easier then pugging. Let's just make FF14 a single player game because you think every aspect of an MMO is unfair.
Raiding isn't a competition.
An equivalent would be a damage contest in DF where you need to do alot of damage on a dummy. The team that does the most damage is the winner.
And coordinated, 8-man premade statics are allowed to queue against randoms. Not fair.
You just described Shatter, to a degree.
And the answer isn't to punish or hinder the players that DO work together. If anything, it should encourage people to work together. If someone steps up to call the shots and they're making good calls, listen to them. If someone's there who CLEARLY is a veteran player, listen to them. If a call is bad, don't argue over it, simply suggest something better; if the shot caller wants to win, they'll put aside their pride and do what's best for the team. Premades don't always win. However when random players refuse to cooperate, you pretty much hand over the victory, and that's not on the premade, that's entirely on those of you who won't work together.
Based on my experiences PvPing against premades offers 10% win chance and free nightmare coupons.You just described Shatter, to a degree.
And the answer isn't to punish or hinder the players that DO work together. If anything, it should encourage people to work together. If someone steps up to call the shots and they're making good calls, listen to them. If someone's there who CLEARLY is a veteran player, listen to them. If a call is bad, don't argue over it, simply suggest something better; if the shot caller wants to win, they'll put aside their pride and do what's best for the team. Premades don't always win. However when random players refuse to cooperate, you pretty much hand over the victory, and that's not on the premade, that's entirely on those of you who won't work together.
The chance of winning isn't 0% but it also isn't high either.
#Remove more ice
Truth be told, I went up against my fair share of premades solo, and the one thing I noticed was that they cover each other, they mark and focus targets, and they stick together. . . You don't need to be in a premade to do these things, and on rare occasions I've gained victory over premades by having a random group that would operate in a similar fashion.
Don't be swayed or deterred by the fact that your enemy is in a premade party. If you know what to do, and you're confident enough to lead, step up. You could very well be that key component the team needs to win.
I'm never afraid of or avoid fighting premades but honestly, I know they can be beat if my teams work together and use tactics like the ones you listed.. Sadly, I have never seen it work.Truth be told, I went up against my fair share of premades solo, and the one thing I noticed was that they cover each other, they mark and focus targets, and they stick together. . . You don't need to be in a premade to do these things, and on rare occasions I've gained victory over premades by having a random group that would operate in a similar fashion.
Don't be swayed or deterred by the fact that your enemy is in a premade party. If you know what to do, and you're confident enough to lead, step up. You could very well be that key component the team needs to win.
-Marking Battle Fevers on 12 kill streaks or whatever and no one is killing them.
-Our only healer running around in the outskirts of the map trying to break small crystals while we all die.
-Teams' downright passiveness and refusal to fight and "Stay at A" even though we MUST attack.
-Healers sitting at base "guarding" it while again, everyone getting killed.
-Getting a fever/high down to 1% and no one at my side to get the final hit despite being marked.
-We may be winning and we're screaming "Don't die!", then they continue pushing and all wipe.
-Adders have 1,500 points while Flames have 650 and the teams completely ignore our pleas to just stop attacking Flames..
-And my favorite, when you are running on 5% HP for 2min straight and your alliance healers just leave you to God's mercy and continue doing their business T.T
All of these things seem to happen no matter how many callouts, macros, map links, you name it are used. It's even worse with Seal Rock! I have only won four matches ever since.. Like 3.3 xD.
Last edited by Magic-Mal; 02-11-2017 at 08:45 PM.


Why they can't attempt to balance the matches based on premade size is beyond me. People want to queue with their friends? Totally fine. But make them go up against another premade of similar size instead of just being tossed into the first match found. Then again, you can't really curbstomp randoms if you're up against another premade, can you?Then the queue dodging commences, because really, all anyone is in it for is to farm kills.

Doesn't seem the playerbase is large enough for that sort of thing, I'd be happy with this, though.Why they can't attempt to balance the matches based on premade size is beyond me. People want to queue with their friends? Totally fine. But make them go up against another premade of similar size instead of just being tossed into the first match found. Then again, you can't really curbstomp randoms if you're up against another premade, can you?Then the queue dodging commences, because really, all anyone is in it for is to farm kills.
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Then the queue dodging commences, because really, all anyone is in it for is to farm kills.


