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  1. #51
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    Quote Originally Posted by TinnySnips View Post
    Unless the point of using them is not the damage they do, but increasing the damage potential of the party by increasing DMG and ACC against the target.
    maybe, i can't say i thought of that, but in any case it seems to me this would be minor sub job for the WHM to do at the very beginning of a long boss battle. and by no means the primary focus of WHM, it one of them things that will be helpful if it hit but i don't think it would be the difference between life or death. nor do i think it really makes much of a difference to the OPs concerns on how to set up his CON with materia, primary job healing that is your only real concern
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    What I have shown you is reality. What you remember, that is the illusion.

  2. #52
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    Mar 2011
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    Gridania
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    Quote Originally Posted by grandm View Post
    maybe, i can't say i thought of that, but in any case it seems to me this would be minor sub job for the WHM to do at the very beginning of a long boss battle. and by no means the primary focus of WHM, it one of them things that will be helpful if it hit but i don't think it would be the difference between life or death. nor do i think it really makes much of a difference to the OPs concerns on how to set up his CON with materia, primary job healing that is your only real concern
    Totally agree. Healing is job 1, and if the situation allows it then you add this in. However, I can see trying to keep the debuff on mobs as a CON. I know that it will be one of the first things I try.
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  3. #53
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I can't wait to see how our new action's work... I can't wait. Curious about how much potency we get as we increase levels and how useful the basic cure is later on. ^^

    Also, I can't wait for jobs. Paladin HoT is gonna be great. Also curious about the enmity changes they mentioned as well.
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  4. #54
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by grandm View Post
    maybe, i can't say i thought of that, but in any case it seems to me this would be minor sub job for the WHM to do at the very beginning of a long boss battle. and by no means the primary focus of WHM, it one of them things that will be helpful if it hit but i don't think it would be the difference between life or death. nor do i think it really makes much of a difference to the OPs concerns on how to set up his CON with materia, primary job healing that is your only real concern
    My point was, how healing is distributed will affect how everyone gears their character.

    I think the discussion in this thread has been great so far and is evidence that SE should at least tell us what their concept is. The whole thing won't come to fruition until jobs are implemented. But in the months till then, it's be nice to invest my time in materia properly.

    Will my LNC need to load up on acc, or can I add some crit potency and str? Should my CNJ bother with magic potency/accuracy, or should I load up on MP and enmity-?

    Materia is meant to take a long time, so I think it'd be great to be able to not waste the next few months of working on it while we wait for these battle redesigns to be fully realized.

    I know some are writing it off as "the nukes are for soloing" but the debuffs obviously were intended for a party situation. But taking the time to combo spells will cause a rough situation unless Cnj only had to heal the target of the mob.

    CNJ not needing to Cure bomb the whole party is evident in all the healing abilities and HoT and regen effects.

    To me, it seems like a good party after 1.20 won't need the kind of cure spam they do now. But that's only if everyone does their part. If everyone does, then Cnj can do their part in boosting acc and/or dmg.

    I guess it really boils down to what someone else said: cost, potency and proc rate vs the value of ignoring the whole thing and cure spamming.
    (0)

  5. #55
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    Mar 2011
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    Gridania
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    74
    It will be interesting to see the potency and cost of all of these new spells. I don't necessarily envision a CON that has a ton of free time and MP, but I do see the possibility of a stronger stoneskin, stronger base cures, and greater damage mitigation from the tank, as well as additional options for the DD to recover small amounts of HP lost from incidentals.

    I personally would rather that SE did not state a vision. I understand your concern about working on Materia, but that's why retainers across Eorzea are currently sitting on over 100 grade 3 and 4 materia each. Even with a statement of vision, it will be difficult to know the best stats for your class, aside from the obvious. Plus, the way it is we get to decide what our role is in a group (to a degree, I don't expect to see DD CONs). Let the players decide what works best and let SE sit back and say, "We never saw ninja tanking as an option when we..."
    (1)

  6. #56
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I'm pretty sure those CNJ spells aren't debuffs. Yes, it says "Increased accuracy against target," and, "Increased damage towards target," but that's not meant as a debuff. It's saying that the increase is only valid against the target you're using the combo on, not every target that gets hit in the AoE.
    (1)

  7. #57
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    I don't see where you are getting less to work with as far as curing goes. As a healer currently, you are pretty much using the same spells as what was listed with action reforms.

    Light Cure
    Heavy Cure
    Curaga

    These skills scale with level. Light cure, I'm assuming, will start out as a Cure I equivalent then scale to a Cure II. Heavy will be your Cure III and the Curaga will scale in the same way as Light Cure. As far as healing goes for CON nothing really looks like it is going to change.
    (1)

  8. #58
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I just don't think cnj is going to have the ability to nuke and cure in a real situation, the reason is enmity, cures are a lot of hate, taking away tiers of cures means your one cure will cure for max potency possible every time, you have no choice to choose a lower tier down. Even with the way maging is now on thm or cnj, you have to watch your hate if you want to cure and dd. The fact that they took sac from thm means CNJ will be curing full time probably, and if we need magic dmg it will be done by a thm. Because thm won't have to worry about incurring hate from cures, they will only have to worry about nuking. I know personally I don't even have the patience to sit there and attempt to see if a cnj can dd, I don't care about what they want to do personally if there main class role is to heal. I like the class changes due to the fact they're trying to hone classes into roles, I've been personally tired of hearing people in my ls doing the stupidest things just to see if they're class can do something its obviously not meant to do,with cnj its not like that, it has nukes lets see if they work but mainly,even if conj can dd the community won't care because you're the only mage with cure, and when there's a thm around there would be no reason to stack two cnj so one can dd and one can cure, if you have the time to nuke i'm sure no one cares, but if you come into a party saying, i want to try nuking a little more, so stack up another cnj just in case, people are going to think that's ridiculous.
    (1)
    Last edited by zaviermhigo; 12-01-2011 at 05:14 AM.

  9. #59
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I know THMs will be adding those to their bars
    Quote Originally Posted by TinnySnips View Post
    I doubt they will, as combos can only be performed by the class that owns the abilities. Also, each of the 2nd Tier Con nukes are class-exclusive.
    Quote Originally Posted by Sephrick View Post
    They won't because the spells that add the debuffs are exclusive.

    I understand Cnj needs offensive capabilities for soloing. But the fact that the second tier of the combos add AoE debuffs mean they're intended for group vs group situations.

    It just seems like a shameful waste to give Cnj the choice of that tactic if all they're designed to do is cure bomb. The point of this combo system is that everyone needs to be good at their class's combos in order to best benefit the group.
    CNJ Mag. 8 Deals wind damage to the target. Chance to inflict DoT effect.
    CNJ Mag. 10 Deals earth damage to the target. Chance to reduce evasion against earth magic.
    The above CNJ spells are not exclusive. One has a DoT effect, and the other reduces magic evasion against earth magic. Both can be equipped and used as such by THM, and probably will be more potent as such.

    ∟CNJ Mag. 9 O Target AoE Deals wind damage to all enemies within range of the target. Chance to dispel an effect.
    Combo: CNJ Magic 8, Bonus: Increased accuracy against target.
    ∟CNJ Mag. 11 O Target AoE Deals earth damage to all enemies within range of the target. Chance to inflict Heavy.
    Combo: CNJ Magic 10, Bonus: Increased damage towards target.
    The above two CNJ spells are the second tier combo spells in their respective elements.
    The first one has an extra effect of dispelling an effect on the target. When used in a combo with CNJ Mag. 8 it has higher accuracy against the target of the spell. This does not mean it increases accuracy of all attacks on the target from other players.
    The second one has an extra effect of inflicting Heavy on the targets it hits. When used in a combo following CNJ Mag. 10 it does increased damage on the target of the spell. This does not mean it inflicts a debuff on the target that increases the damage done to them.

    Let's not confuse all combo bonuses as being debuffs.
    (0)
    Last edited by NoctisUmbra; 12-01-2011 at 05:21 AM.

  10. #60
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    Mar 2011
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    Quote Originally Posted by NoctisUmbra View Post
    The above CNJ spells are not exclusive. One has a DoT effect, and the other reduces magic evasion against earth magic. Both can be equipped and used as such by THM, and probably will be more potent as such.

    The above two CNJ spells are the second tier combo spells in their respective elements.
    The first one has an extra effect of dispelling an effect on the target. When used in a combo with CNJ Mag. 8 it has higher accuracy against the target of the spell. This does not mean it increases accuracy of all attacks on the target from other players.
    The second one has an extra effect of inflicting Heavy on the targets it hits. When used in a combo following CNJ Mag. 10 it does increased damage on the target of the spell. This does not mean it inflicts a debuff on the target that increases the damage done to them.

    Let's not confuse all combo bonuses as being debuffs.
    For the Tier 1 Wind spell, I can see THMs having that on their bar for the DoT effect, but I can't see them using the Tier 1 Earth spell unless the Elemental advantage is quite significant; THM only has access to that specific earth spell, and they can't even combo with it. They would almost always make better use of their MP by doing combos with their own spells.

    As for the combo effects... I believe you have the right of it. I was initially convinced when I read it, but after reading it again, and re-reading the ability lists for all classes, I have come to agree with your view of it. There is still a bit of uncertainty in my mind, as there are no other "Target AOE" spells with which to compare the wording of the combo effect, but it is most likely not a debuff. So... it looks like CON will still have a Dispel effect that it can land, but will otherwise be spamming cures and occasional stoneskins.
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