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  1. #1
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by grandm View Post
    my thoughts and i am speculating like every1 else, CON = high magic healing potency, not sure how base stats or traits at a guess. THM = high magic damage potency, i bet a THM casting a CON's nukes will do more damge, as spells work off the stat i just mentioned, so in this case CON would be wasting its MP to cast its nukes in a group as others have already stated, and THM will have place as a straight up DD. also i would be very surprised if WHM didn't lose its nukes when you put the job stone in, we have been told class can solo but job can't, if WHM didn't lose its nukes there would be nothing stopping it solo'ing
    They said you would be limited to classes skills, i cant see them losing the skills when equipping the job stone but i can definitely see a massively diminished effect of nuking alongside a greatly enforced healing skill.

    Much in the same way paladin is going to haveto sacrifice some of HP and STR in order to garner the largest defensive stats.
    (0)

  2. #2
    Player

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    Sep 2011
    Posts
    838
    Quote Originally Posted by Junpei View Post
    They said you would be limited to classes skills, i cant see them losing the skills when equipping the job stone but i can definitely see a massively diminished effect of nuking alongside a greatly enforced healing skill.

    Much in the same way paladin is going to haveto sacrifice some of HP and STR in order to garner the largest defensive stats.
    it don't really matter if they take the nukes away or just make them near useless, i can't see WHM ever using nukes
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Quote Originally Posted by grandm View Post
    it don't really matter if they take the nukes away or just make them near useless, i can't see WHM ever using nukes
    Unless the point of using them is not the damage they do, but increasing the damage potential of the party by increasing DMG and ACC against the target.
    (0)

  4. #4
    Player

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    Sep 2011
    Posts
    838
    Quote Originally Posted by TinnySnips View Post
    Unless the point of using them is not the damage they do, but increasing the damage potential of the party by increasing DMG and ACC against the target.
    maybe, i can't say i thought of that, but in any case it seems to me this would be minor sub job for the WHM to do at the very beginning of a long boss battle. and by no means the primary focus of WHM, it one of them things that will be helpful if it hit but i don't think it would be the difference between life or death. nor do i think it really makes much of a difference to the OPs concerns on how to set up his CON with materia, primary job healing that is your only real concern
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I can't wait to see how our new action's work... I can't wait. Curious about how much potency we get as we increase levels and how useful the basic cure is later on. ^^

    Also, I can't wait for jobs. Paladin HoT is gonna be great. Also curious about the enmity changes they mentioned as well.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    It will be interesting to see the potency and cost of all of these new spells. I don't necessarily envision a CON that has a ton of free time and MP, but I do see the possibility of a stronger stoneskin, stronger base cures, and greater damage mitigation from the tank, as well as additional options for the DD to recover small amounts of HP lost from incidentals.

    I personally would rather that SE did not state a vision. I understand your concern about working on Materia, but that's why retainers across Eorzea are currently sitting on over 100 grade 3 and 4 materia each. Even with a statement of vision, it will be difficult to know the best stats for your class, aside from the obvious. Plus, the way it is we get to decide what our role is in a group (to a degree, I don't expect to see DD CONs). Let the players decide what works best and let SE sit back and say, "We never saw ninja tanking as an option when we..."
    (1)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I'm pretty sure those CNJ spells aren't debuffs. Yes, it says "Increased accuracy against target," and, "Increased damage towards target," but that's not meant as a debuff. It's saying that the increase is only valid against the target you're using the combo on, not every target that gets hit in the AoE.
    (1)

  8. #8
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    I don't see where you are getting less to work with as far as curing goes. As a healer currently, you are pretty much using the same spells as what was listed with action reforms.

    Light Cure
    Heavy Cure
    Curaga

    These skills scale with level. Light cure, I'm assuming, will start out as a Cure I equivalent then scale to a Cure II. Heavy will be your Cure III and the Curaga will scale in the same way as Light Cure. As far as healing goes for CON nothing really looks like it is going to change.
    (1)

  9. #9
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I just don't think cnj is going to have the ability to nuke and cure in a real situation, the reason is enmity, cures are a lot of hate, taking away tiers of cures means your one cure will cure for max potency possible every time, you have no choice to choose a lower tier down. Even with the way maging is now on thm or cnj, you have to watch your hate if you want to cure and dd. The fact that they took sac from thm means CNJ will be curing full time probably, and if we need magic dmg it will be done by a thm. Because thm won't have to worry about incurring hate from cures, they will only have to worry about nuking. I know personally I don't even have the patience to sit there and attempt to see if a cnj can dd, I don't care about what they want to do personally if there main class role is to heal. I like the class changes due to the fact they're trying to hone classes into roles, I've been personally tired of hearing people in my ls doing the stupidest things just to see if they're class can do something its obviously not meant to do,with cnj its not like that, it has nukes lets see if they work but mainly,even if conj can dd the community won't care because you're the only mage with cure, and when there's a thm around there would be no reason to stack two cnj so one can dd and one can cure, if you have the time to nuke i'm sure no one cares, but if you come into a party saying, i want to try nuking a little more, so stack up another cnj just in case, people are going to think that's ridiculous.
    (1)
    Last edited by zaviermhigo; 12-01-2011 at 05:14 AM.

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