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  1. #14
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bartleby View Post
    You could theoretically then level up a team and split that team up and level up against each of the 4 members one at a time.
    Definitely, that's the main disadvantage of it - after you get someone high it's easy to boost others... You could always say the lower guys get points based on their team strength, which is determined by the highest guy. This solves the issue of it being exploitable at a cost of not really being able to viably replace a team member in your group as they'll never catch up, but I feel like that's probably less of an issue. You could also give the lower team members just marginally more points, like +10% of what the top guy gets. If it's small enough it might not be worth the time to exploit the system to boost these guys. If you fix the queue time window it also helps the win trading boosting issue.

    Also one thing I forgot to mention is you could also make it so if you click withdraw from a queue, you lose something like 5 points. This would discourage people from purposefully avoiding others in queue and worst case if someone on your group misses the queue it's only 5 points so whatever. It would be another step towards discouraging win trading.
    (2)
    Last edited by Blubbers; 01-28-2017 at 03:05 AM.