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  1. #1
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
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    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    All of these suggestions are fantastic. I really like the palace of the dead, restricted queue time, and tournament suggestions.

    I think that a teams strength should be determined by its highest member, not the average, and they should reward points on your personal rating vs. the other teams highest guy.

    Ex: 1000, 0, 0, 0 vs. 500, 0, 0, 0

    Left side team has a strength of 1000 vs 500 for the right hand side

    If the 0 guys on the left hand side win, they gain a good amount, because they beat a team higher rank than them. Ditto with the 0 guys on the right.

    The 1000 guy will get +5 points if he wins, and the 500 guy will get a decent amount of points.

    This will help people rotate in new members if someone has to drop for a season and it discourages people from using alts to boost their own score. It also encourages even teams because you're better off if your team mates are the exact same rank as you if you're the high guy.
    (3)

  2. #2
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Blubbers View Post
    I think that a teams strength should be determined by its highest member, not the average, and they should reward points on your personal rating vs. the other teams highest guy.
    That's an interesting suggestion that I hadn't considered. I think it might even be better than my own original suggestion in some regards since with mine you could still prevent other teams from getting many points for farming you by keeping your team average low. Although I think I might have already identified a possible exploit; couldn't people theoretically organize it such that they "use" a high ranking character to boost other characters on the opposite team? e.g. instead of needing an opponent of 4 high ranking players (and thus a high ranking team average) to get big gains, you only need one person who has a high ranking. You could theoretically then level up a team and split that team up and level up against each of the 4 members one at a time.

    So like, rank up a team to 1000/1000/1000/1000. Then you could split your 4 1000's into 4 teams (with 1 1000 ranking and the rest random unranked) and go through all 4 of them to 'power level' a team up.

    But I suppose that would still be better than our current system since another team could step in and steal/intercept their points a lot better than in the current system.
    (2)

  3. #3
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
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    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bartleby View Post
    You could theoretically then level up a team and split that team up and level up against each of the 4 members one at a time.
    Definitely, that's the main disadvantage of it - after you get someone high it's easy to boost others... You could always say the lower guys get points based on their team strength, which is determined by the highest guy. This solves the issue of it being exploitable at a cost of not really being able to viably replace a team member in your group as they'll never catch up, but I feel like that's probably less of an issue. You could also give the lower team members just marginally more points, like +10% of what the top guy gets. If it's small enough it might not be worth the time to exploit the system to boost these guys. If you fix the queue time window it also helps the win trading boosting issue.

    Also one thing I forgot to mention is you could also make it so if you click withdraw from a queue, you lose something like 5 points. This would discourage people from purposefully avoiding others in queue and worst case if someone on your group misses the queue it's only 5 points so whatever. It would be another step towards discouraging win trading.
    (2)
    Last edited by Blubbers; 01-28-2017 at 03:05 AM.

  4. #4
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Blubbers View Post
    Also one thing I forgot to mention is you could also make it so if you click withdraw from a queue, you lose something like 5 points. This would discourage people from purposefully avoiding others in queue and worst case if someone on your group misses the queue it's only 5 points so whatever. It would be another step towards discouraging win trading.
    That might not be a bad idea either.
    (1)