Quote Originally Posted by CommanderNarwhal View Post
Paladin loses 15% and a 75 potency attack after every auto-attack while warrior loses 25% and fell cleave plus the 5% from deliverance. Paladin damage is weirdly high for the amount of mitigation they have.
Lol you know that a12s is pretty much all magic dmg, and a9s-a11s tank busters are trivial enough that a gritless drk or deliverance war can tank well while doing quite a lot more dps right?

Quote Originally Posted by shao32 View Post
for have a warrior on lvl 60 looks like you dont know nothing about the job, WAR have a skill name MAIM, this skill is part of you regular combos and increse all damage dealt by 20%, in defiance and maim up warrior only suffer a penalitation of -5% in the end, not a -25%, plus all skill that use wrath are not affect by the damage penalitation, paladin have a permanent -15% of damage penalitation without chance to reduce it in any way, so you argument is invalid.
That's a flawed argument though. It's not like you don't keep maim and eye up when you're in deliverance, so it's still 1.05*1.2*1.1 (if you count eye) vs 0.75*1.2*1.1, effectively around 28.6% reduction by entering defiance (0.75/1.05 = 0.714-ish). This is further widened by the lack of access to fell cleave and crit boost from abandon stacks. There's a reason why warriors hate defiance without unchained, just like how pld and drk (should) hate shield/grit.

Mitigation wise, war is the best when they're in defiance, thanks to IB every 20-ish sec, though as explained above, pretty much nobody tanks in defiance all the time. That said, the short recast of holmgang and the long gaps between tank busters in current raid tier make us really strong. In a11s there are up to 5 tank busters over 90s apart from each other, meaning that you can cheese up to 3 of them (and the 2nd one during pyretic phase is usually cheesed by the pld/drk). The anti knockback also works really well if you a the tank buster in the last phase. In a12s there are up to 2 punishing heats in first phase and 5 after divine judgment, I pull the boss in my group, using holmgang on the first, thrill+venge on the second, holmgang on the first and fifth ones after divine judgment, while my group's drk only takes 3 punishing heats, allowing them to stack 2 cds for each (skin+mind, wall+mind, skin+mind) without needing grit at all.