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  1. #9
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    The link in my post showed the top entries of tanks in a9s, 2.4k is nowhere near the top for warriors (3.3k) though that's certainly a padded run catered for the war.

    I honestly don't think people should be too fixated at this MT/OT thing mentioned in OP's first post, or warriors being valuable due to their huge OT dps (which kinda made a lot of warriors refuse to pull bosses or do things that'd help the pld/drk's dps at the expense of theirs). Group strategies should prioritize whole group's dps. If the "OT" war can lose 200 dps to let the "MT" drk/pld gain 300 dps, then why not? Also like in the top a9s groups, the wars don't spam overpower or berserk'd double decimate on the adds, since that's not the optimal way to reduce kill time, they use fell cleave on the boss instead, leaving adds to off gcd skills (dark passenger, geirskogul, deathflare etc) which do not reduce the group's single target dps on the boss. Spamming overpower and decimate in a9s is a good way to pad your personal dps at the expense of the group's kill speed.

    Another thing to add, war will not go out of meta, at least with the current jobs we have now. As long as they don't give slashing debuff to pld/drk, war will always have a place in an even slightly optimized group. Not bringing war means ~8-10% dps loss on both tanks, or if you bring nin for slashing debuff, it'll come at the expense of the nin's dps. Not to mention the other great things a war can offer to a group: huge aggro lead with/without unchained at pull, storm's path for early/low ilv progression, holmgang with 3m cd (you can use holmgang 3x in a12s to completely cheese 3x punishing heat + divine spear combo, which allows your drk to stack multiple cds for every other punishing heat, without having to turn grit on even once).
    (7)
    Last edited by aleph_null; 01-27-2017 at 02:08 AM.