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  1. #1
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    A lot of things affect your dps. Your rotation and gear, your group composition (litany, trick attack, hypercharge, paean, balance), the fight itself (amount of adds, vuln up/down buffs on the boss, downtimes, things that make you disengage). Do you have any fflogs parse? I might be able to point out some things if you do. However if your burst during opener is only around 1.8k probably you're either undergeared or your rotation is not very good.
    (0)

  2. #2
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    I appreciate the input. I ran ACT for a while but after the most recent update it stopped entirely.
    I read up on rotations and from what I can tell I seem to be doing things correctly, but maybe not so much.
    Is there a guide you'd recommend or shall I continue using the power of google?
    (0)

  3. #3
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    You can look up Xenosys Vex on youtube and Angered FC's warrior guide. Generally You should prioritize storm's eye, try to have the debuff up as much as possible. Always end your berserk rotation with eye combo, not butcher's block, so the debuff will last until pacification ends and you can reapply it. Use butcher's block for extra damage when you can (either you're currently tanking, or the other tank has huge aggro lead over you). The only time you should prioritize something over storm's eye is when you need storm's path to mitigate a big aoe damage which might wipe the whole group otherwise (especially while trying to clear raids at low ilv). After getting your personal rotation down you should look at the raid/trials you're doing and adjust your buff management accordingly. Avoid using berserk when you're going to lose uptime (boss jumping around, phase change and boss is untargetable, or you have to pick generators in a9s).

    Try to learn about other jobs and how their skills relate to you. In particular you want to check the timings of dragoon's litany, ninja's trick attack and machinist's hypercharge. For example if you're hitting dummy alone, you probably do two storm's eye combos before popping berserk for triple cleave rotation. But in raid groups with a ninja, usually trick attack is up around 10s into the fight, which means, if you have to do two full combos before popping berserk, your berserk doesn't align well with trick attack (probably you'll only get 2-3 gcds inside trick attack duration), so you should use berserk earlier, at the expense of one fell cleave in your berserk duration. Dragoons usually use litany right after their first gcd, so roughly 1-2s into the fight, so if you use berserk early, let's say after one eye combo (5-6s), you'll have 10s of your berserk aligned with trick attack, and around 16s of your berserk aligned with litany. Hypercharge is usually up the first 30s of a fight, so your berserk will be completely inside that duration. Try to match the dps' dmg utility skills, since they obviously shouldn't hold their skills just to wait for your berserk timing.

    Lastly your goal should be the group's overall raid dps, not only your own. For example if you pull the boss with unchained, your co-tank (pld/drk) can just provoke the boss from you and they don't have to use shield oath or grit, and use less enmity combo (halone/power slash are dps loss for them). You'll lose some dps compared to doing your OT opener in deliverance, but the dps gain for the other tank outweighs that. Then if a boss fight is long enough, like a12s, you may want to do multiple tank swaps, so your defensive cds are utilized as well, instead of having the other tank go into shield/grit while you have thrill and vengeance or holmgang unused for minutes. Unlike war, pld and drk lose gcd by switching into shield/grit, so it's better to share the tank busters among two tanks.
    (2)

  4. #4
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    That's some really great information. Looks like I have quite a bit to learn. So far I've just been trying to do my rotations well and balancing mitigation for tank swaps and when needed but it seems there's a lot more I can consider. Granted, I'm really not a raider I'm just one who always likes to improve.

    Appreciated!
    (0)

  5. #5
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by CommanderNarwhal View Post
    ....TL;DR warrior damage is suffering, how can they put warrior back in the spot it traditionally filled as a high damage off tank without making it broken? ....
    The job with a shield actually is PLD but not WAR. ^^;
    (3)

  6. #6
    Player
    Rinari's Avatar
    Join Date
    Jan 2017
    Posts
    129
    Character
    Rinari Swiftwind
    World
    Faerie
    Main Class
    Warrior Lv 60
    Narwhals Narwhals causing a commotion!
    (2)

  7. #7
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    I love it when WARs think they're only OT because they do "BIG DEEPZ!!!"


    it leads to me being MT against a WAR that never touches maim, or any storm combo and just spams Butcher's Block because DPS combo. I had one of those guys in a12n the other night on my DRK. Guy had 34k HP in deliverance with savage gear(compared to my 31k in shire), but guy never used a single maim, let alone an Eye or Path combo... (no NIN either)


    Your DPS isn't lacking, and even if it WAS, it's not why you're OT. It's because you're SUPPOSED to be allowing the Main Tank to do more damage or otherwise make tanking easier for them- that means applying your dang debuffs, let the person drop their tank stance, and stop pushing their enmity, making the boss spin around like a disco ball...
    (0)

  8. #8
    Player
    CommanderNarwhal's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Commander Narwhal
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    What warriors are you playing with that don't have maim and eye up permanently? My main point with this that seems to have gotten lost in the replies is that warrior damage has been nerfed and pally/dark damage has become so comparable to them that warrior is losing its style and becoming the tank bard.
    (0)

  9. #9
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by CommanderNarwhal View Post
    What warriors are you playing with that don't have maim and eye up permanently? My main point with this that seems to have gotten lost in the replies is that warrior damage has been nerfed and pally/dark damage has become so comparable to them that warrior is losing its style and becoming the tank bard.
    I would love it if Bards could naturally dominate the top of the damage charts without even trying. Honestly, you're trying to complain that Warriors aren't the obvious go to tank choice and that Paladins are actually a viable class to take with you into Duties now. Before the balancing, players were legitimately kicking other players from their groups simply because they weren't warriors. Sure, Paladins are actually catching up, but they are nowhere near taking over Warrior's dominance as the best tank damage-wise. Show me a current report where 50% of the tanks in the top 100 damage rankings are PLD and I'll concede that you're right.
    (0)

  10. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by CommanderNarwhal View Post
    My main point with this that seems to have gotten lost in the replies is that warrior damage has been nerfed and pally/dark damage has become so comparable to them that warrior is losing its style and becoming the tank bard.
    Well that's a good thing though. Now give them better OT utilities and better aoe for pld as well.

    Quote Originally Posted by Maltothoris View Post
    Did I miss something here? Where does it say in any of the patch notes that WAR was nerfed? Looking through all of them, it's clear that they haven't been touched at all with the exception of the 3.2 patch where all tanks' damage was adjusted to with vitality in mind and enmity changed. That's it. That was the only change that ever happened to WAR throughout the entire expansion. So I'm pretty sure that WAR wasn't nerfed at all recently.
    I guess war (and drk) dps was relatively nerfed against pld's since they got boosted quite a few times since 3.0 release. But that's not a bad thing, considering pld has been quite lackluster compared to drk (less dps, lots of magic tank busters).
    (0)
    Last edited by aleph_null; 01-28-2017 at 01:15 PM.

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