Quote Originally Posted by Alise View Post
With how easily it is to level up now. I think it won't be wrong if SE expect some content that aim at multiple class player rather than just pure-classes player. Because when they make it for 1-class player content, then it will be too easy for multiple class player. And I think most players who continue playing without quit would already have a lot of classes at cap.


it is up to SE either they gonna make it hard for 1-class player and easy for multiple-class
or
they wanna make it hard for multiple-hard, and hell for 1-class player.

alot of what i can see happening is along these lines

such as UU gear becoming meldable...

only people with crafts leveled will be able to do it, thus making it beneficial and a bonus to have your crafts leveled alongside combat


no matter what they do people will complain

the content will be too easy, or itl be too hard
the gear will suck or itl be great
crafting will be unfair or dungeon drops will be unfair


there will always be 2 sides to the arguement and the best they can do is try to minimize who is going to be affected by what changes, which they have done pretty well so far.



as far as bringing stuff to ifrit goes, my shell doesnt force any of us to be the "elite" setup for it, some of us may choose to go lancer for it, same as we chose to go archer for darkhold, but we also have no issues bringing in archers to ifrit, and we beat him with archers and pugs in our group too


if your shell leaves you out because you want to bring pug or archer, get a new shell, sounds like they are the issue moreso then the game itself