DO casters have the highest damage potential? I thought the ideal group composition was to actually just not take them.i guess you're missing the fact that all RDM skills will be magic, since it's caster job (even the melee skills)
don't expect any mag vulnerability debuffs from combo, like there is with melee jobs...that would make foe req obsolete, and make casters OP as fck, since they already have the highest damage potential; imagine adding another semi-permanent 10% damage boost on top of that.
at most you'll see a bit of potency increase when using spells in order in spellchain combo. Maybe something along the line of Ruin III costing less MP in DW stance.
maybe melee skills cost TP while spells cost MP, so you can swap resources, a bit like DRK. or since apparently in SB jobs will get a new job-specific UI element, at high levels, it will be something new.
I'd say melee skills have stuff like slow/stun/knock
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