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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    The demo showed us a total of 7 skills (three casts, Lunge, Million Stab, gap opener, nuke at the end), which is 1/4 of the skills available to a job at lv60 (28 skills, 18 regular abilities and 10 quested abilities), so there's some room for stuff. That being said, something seems to proc when the RDM used Million Stab. I don't know if it's connected with the nuke at the end, but that was the only ability that procced anything out of what that RDM used. Which would mean nothing is proccing off combos (since no combos were shown).
    Based on the video we saw, my current guess is that the endgame rdm rotation will open with some DoT/debuff spells (debuffs that may or may not increase the amount of damage taken from the rdm's melee attacks) at the very beginning of it's rotation at which point they use their gap closer and get in to use their melee attacks which ends with the leap back/escape move (I think their melee moves will apply some sort of magic damage taken debuff along with the resources built up by using their melee attacks), at which point they switch to casting their big spells as a "finisher" to their combo. Then they reapply their DoTs/debuffs and go back to melee range.
    (0)
    Last edited by Khalithar; 01-26-2017 at 08:25 PM.

  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Khalithar View Post
    Based on the video we saw, my current guess is that the endgame rdm rotation will open with some DoT/debuff spells (debuffs that may or may not increase the amount of damage taken from the rdm's melee attacks) at the very beginning of it's rotation at which point they use their gap closer and get in to use their melee attacks which ends with the leap back/escape move (I think their melee moves will apply some sort of magic damage taken debuff along with the resources built up by using their melee attacks), at which point they switch to casting their big spells as a "finisher" to their combo. Then they reapply their DoTs/debuffs and go back to melee range.
    i guess you're missing the fact that all RDM skills will be magic, since it's caster job (even the melee skills)
    don't expect any mag vulnerability debuffs from combo, like there is with melee jobs...that would make foe req obsolete, and make casters OP as fck, since they already have the highest damage potential; imagine adding another semi-permanent 10% damage boost on top of that.
    at most you'll see a bit of potency increase when using spells in order in spellchain combo. Maybe something along the line of Ruin III costing less MP in DW stance.
    maybe melee skills cost TP while spells cost MP, so you can swap resources, a bit like DRK. or since apparently in SB jobs will get a new job-specific UI element, at high levels, it will be something new.
    I'd say melee skills have stuff like slow/stun/knock
    (1)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Radacci View Post
    i guess you're missing the fact that all RDM skills will be magic, since it's caster job (even the melee skills)
    don't expect any mag vulnerability debuffs from combo, like there is with melee jobs...that would make foe req obsolete, and make casters OP as fck, since they already have the highest damage potential; imagine adding another semi-permanent 10% damage boost on top of that.
    Oh sorry, what I meant in my post was that the debuff applied would be increased damage taken from the individual RDM's spells/abilities or it would be some kind of personal buff like Heavy Thrust.
    (0)

  4. #4
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Radacci View Post
    don't expect any mag vulnerability debuffs from combo, like there is with melee jobs...that would make foe req obsolete,
    There is precedent. NIN's Dancing Edge has reduction to slashing resistance, and it did not make WAR's Storm's Path obsolete. I see no harm in adding another potential source to the game for reduction to magic resistance, so you don't feel obligated to bring along a BRD every time you have a magic heavy party. It would open up the game a bit for MCH, who fill most of the same niches a BRD does but don't bring the magic resistance reduction.
    (0)

  5. #5
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Radacci View Post
    i guess you're missing the fact that all RDM skills will be magic, since it's caster job (even the melee skills)
    don't expect any mag vulnerability debuffs from combo, like there is with melee jobs...that would make foe req obsolete, and make casters OP as fck, since they already have the highest damage potential; imagine adding another semi-permanent 10% damage boost on top of that.
    at most you'll see a bit of potency increase when using spells in order in spellchain combo. Maybe something along the line of Ruin III costing less MP in DW stance.
    maybe melee skills cost TP while spells cost MP, so you can swap resources, a bit like DRK. or since apparently in SB jobs will get a new job-specific UI element, at high levels, it will be something new.
    I'd say melee skills have stuff like slow/stun/knock
    DO casters have the highest damage potential? I thought the ideal group composition was to actually just not take them.
    (0)