Good day
All that will be discussed below, concerns the PvE content (not about grind or mounts, glamours, not gathering or crafting)
I am sure that many active PvE players often do not know what to do in the game. If you passed with the static the current Savage, then your game to the next patch becomes like a "Groundhog Day"- enter the game on Tuesday, again pass the Savage, once pass alliance raid for a coin and then enter the game a few more days to get 450 tomes. And so each week. Groundhog Day. Those who are not in the static, but are actively looking for it, mean while are just bored (in terms of PvE content). Sure enough those statics are happy, which have not yet passed Savage- they know where to spend their time^^
How to make the content more appealing to RE-PLAY? It is not only about the current and (or) the relevant content, but also the old (Coils, for example). Of course we know a great method, which is used by SE: mounts or glamours, and players grind, grind, grind, trying to get them. But this is not the only way. What if the game will have ...:
1) Special achievements. For example, "pass the specific dungeon for a certain amoun of time," or "pass the specific dungeon, killing only a certain number of monsters" and other achievments
2) Special PvE Rating. At the moment, we have something similar - rating in the Palace of the Dead. But what if such a rating will be carried out for the other dungeons and will also include the time of clearing it and the number of killed mobs and possibly other parameters? I'm sure that the players will be happy to join in this "game" also via PF
3) Special challenges for different dungeons. Many of us know this service FFlogs. We can see there the tasks of an unusual completing the content (usually it concerns hardcore content). What if these tasks (easy, medium, hard modes maybe) will be in the game? They will greatly diversify the current content, and return the old to life (such as Coils)
Thank you