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  1. #1
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80

    Lets make the content more RE-playable

    Good day

    All that will be discussed below, concerns the PvE content (not about grind or mounts, glamours, not gathering or crafting)

    I am sure that many active PvE players often do not know what to do in the game. If you passed with the static the current Savage, then your game to the next patch becomes like a "Groundhog Day"- enter the game on Tuesday, again pass the Savage, once pass alliance raid for a coin and then enter the game a few more days to get 450 tomes. And so each week. Groundhog Day. Those who are not in the static, but are actively looking for it, mean while are just bored (in terms of PvE content). Sure enough those statics are happy, which have not yet passed Savage- they know where to spend their time^^

    How to make the content more appealing to RE-PLAY? It is not only about the current and (or) the relevant content, but also the old (Coils, for example). Of course we know a great method, which is used by SE: mounts or glamours, and players grind, grind, grind, trying to get them. But this is not the only way. What if the game will have ...:

    1) Special achievements. For example, "pass the specific dungeon for a certain amoun of time," or "pass the specific dungeon, killing only a certain number of monsters" and other achievments
    2) Special PvE Rating. At the moment, we have something similar - rating in the Palace of the Dead. But what if such a rating will be carried out for the other dungeons and will also include the time of clearing it and the number of killed mobs and possibly other parameters? I'm sure that the players will be happy to join in this "game" also via PF
    3) Special challenges for different dungeons. Many of us know this service FFlogs. We can see there the tasks of an unusual completing the content (usually it concerns hardcore content). What if these tasks (easy, medium, hard modes maybe) will be in the game? They will greatly diversify the current content, and return the old to life (such as Coils)

    Thank you
    (0)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Personally I think the issue is the amount of "relevant" content at any given time. while the game does have a huge amount of content overall for example the issue is that so very little of it is relevant.

    we'll see a new 24 man raid soon. just one however. the result of that will be that people will inevitabley burn them selves out on it because its the only relevant one to do for gear. and will possibly be doing it several times a week for the first weeks until they get there weekly drops. and thus players get burnt out from it incredibly fast. it's the same with raiding there's 4 encounters that are relevant and thus its the same 4 encounters players do repeatedly for a couple of months... and again with ex primals.

    because there is so very little to do at any given time content gets old incredibly fast and that's why it's replayability is so bad.and that again is why despite the game having so much content players still have nothing to do so much of the time. even the more casual ones run out of things to do in a day.

    done my expert if scrip aint capped? yup
    got my alex stuff for the week? yup.
    gathering crafting scrips done? yup.
    need any primal weapons? nope got all the ones I need.
    now what????? nothing to do...

    this is why content has no replayability. because for the short time its relevant it's literally the only thing there is to do and thus players burn themselves out on it.

    compare it to things like XI where you literally had so much to do you struggled to fit it all in even with all its lockouts. limbus twice a week salavage twice a week einherjar twice a week. becaue you only did these things once or twice a week they stayed fun for a hell of a lot longer. because you were nearly always doing something different from one day to the next. hell i still found limbus fun after a few years of doing it. part of that was the group of friends i was doing it with had became really close knit, which again is something that doesn't happen much in modern games. friendships and stuff are superficial through and through which is why people always say there statics never last or something such.
    (4)
    Last edited by Dzian; 01-17-2017 at 05:20 AM.

  3. #3
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by Dzian View Post
    Compare it to things like XI...
    XI was a completely different beast. The cap stayed 75 for literally years. 50-ish gear was not only relevant but BiS in some cases (that ranger bow, scorpion harness. haubergeon, cross-counters, etc)
    The level grind was insanely prohibitive for casuals (read: subscriptions = SE revenue). The game was basically unplayable unless you had 3-6 hours in one sitting to dedicate to it. You couldn't accomplish much of anything as a lone wolf, thus forcing co-op play style and many, many more statics.

    That simply won't work for XIV. I do agree that there needs to be instanced activities that aren't a raid, trial or dungeon.
    Aquaoplis is a good start, but the RNG involved in not only spawning it but seeing it to completion is frustrating and far too unpredictable.They need to make the levels successively more challenging.
    Palace of the Dead is meant for leveling alt jobs quickly without needing to gear them through the grind. That's it. The tomestones and drops from it are an added bonus.
    Diadem 1.0 was miserable. I don't even know what they were trying to achieve with it. It reminded me of all the bad parts of Dynamis from XI, and nothing really redeeming. Still waiting on Diadem 2.0. I'm not optimistic though.
    I wouldn't mind seeing forced spawn trials like the XI BCNM and KSNM, that provide guaranteed drops, either from a loot table or token used to purchase gear comparable to the difficulty.
    Hunt marks are a joke. A ranks are dead in under 30 seconds. Even S ranks are pushovers. The devs had a chance to really do something with these and failed miserably. It's become nothing more than a seal and tome grind.
    (0)
    Last edited by ChloeGrace; 01-28-2017 at 12:12 AM.

  4. #4
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    I know Diadem was supposed to be the answer to non-dungeon content with relevance, it's just that it flopped. Hopefully the renewed version is good. I'd like content I can bring a few or many people to with different objectives.
    That said, I've long thought that a percentage based chance for roaming mobs or mini boss in dungeon with extra Gil rewards would make it less mindless and more fun. Spice it up so you're not on auto pilot for pulls.
    Or make min. ilvl worth people's time for the extra long run.
    Just my thoughts.
    (0)