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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Getting snappy on your weapon throws is a good start, but the best counter-measure to an erratic running/sprinting target is to use your own sprint and utilize lock-on effectively. I used to have sprint on one designated hotbar, before I started PvP. Once I got into it, I duplicated Sprint on multiple hotbars in the exact same position, so that I could always pop it at a moment's notice. As soon as I see my target hit sprint, I hit sprint too. If they start dashing around all over the place, I'll snap them into lock-on so that my avi will always automatically face them. It crimps your movements a bit, which takes some getting used to, but it helps if they're very fluid in their jukes. You just have to be very fast with your lock ons and lock offs, because the last thing you want is to accidentally glue yourself to one target when you need to run for your life or suddenly change to someone else.

    Another thing to consider is the deft use of Holmgang or a stun. Both of those, if applied quick enough, will completely shut down a target's sprint timer. The only problem with them is that there are consequences to using them. Using a stun will reduce the targets CC resistance. If you blow all 3 stuns, then their resist timer is activated, which could be a problem if you ever find a need to shut them down for a prolonged period of time (such as if you need to prevent enemy healing by keeping them stun locked). Holmgang has a moderately long CD timer, so it's usually saved for when you are confident you will score the kill, but utility can sometimes trump kill potential, so you have to take it on a case by case basis.
    (4)
    Last edited by Februs; 01-26-2017 at 12:19 PM.

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