I'm struggling to stay in melee range on players that are contantly on the run.
Or if they don't constantly move can go mobile if they need to. Like for instant astro with lightspeed or the instant cast heal/shield.

I use weaponthrow when they use sprint and that helps.

It's just that If someone starts running away all of a sudden or run in a different direction since we all move at the same speed, they often get out of range.

Once they are out of range being they just have to keep running and they are perfectly safe from everything except shield lob/ tomahawk.

Unless I have reflexes as fast as a third of a second being melee is frustrating. There's no shoulder tackle or spinshatter jump or dragonfire dive for warrior. No way to get back in range to hit them if they just run run run.