according to your loadstone you have not even defeated ifrit hard mode so i guess not everyone has the same weapons, huh
Is this a joke? I have killed Ifrit over 100 times.
Here's a kill we did in 3:34.
http://www.youtube.com/watch?v=wpSHZDEGzQs
Yes, please. We have plenty of good mob families that could easily just be made "bigger and stronger" and it's all set.
Morbol (Not to mention it's been one year already and there's no actual reason to kill any Morbols at all other than to brag rights), Gobbue, Flans, all beast tribes, Golems, Elementals, Skeletons, both the remora and coeurl from the new dungeon. All these mob types could become very interesting NMs with just one or two new moves and a NM drop ala the original five.
And let's not even get started with the endless possibilites when it comes to making NMs from the playable races, no need for neither new models or moves. Heck, need to test out a few Arcanist or Musketeer moves? Make an Arcanist NM and let's test em for ya.
i support open world NM's
can't think of anything worthy they could drop though. Certainly wouldn't be gear with superior stats, so maybe crafting material? Anything to make $$$![]()
It is not fair for 1 group to dictate what is mandatory for other. If gear is worthwhile from both events I see no issues here.
Everyone Deserve a shot at something, everyone is free to camp things. Things should only be deserved for those who want to do it. IF people do not want to camp they do not deserve items. Just like if people do not want to PvP they do not deserve what ever rewards come from that.
Only thing people deserve is the ability to press the log-in button and get on the game... that is where the I deserve X stops. You can pay 12.99 a month or 10,000 a month, all you deserve is the ability to log in.
Everything instanced is not a fun game design. If you disagree in my eyes you are wrong and I don't care about the counter argument... instances get very very boring with repetition, That is how I feel and believe it or not a lot of people feel the same way. I killed Hnms for a good 6 yrs on XI, that adrenaline rush feeling of getting a claim on a rare mob, never leaves even on the 300thish kill.
The game has to have content for everyone, casual content sucks after 1 week of doing it. Atm the only hardcore content in XIV is settlements to a degree... but the drops suck so bad it is really not worth doing outside a few drops.
Variety in Endgame = Good, no variety is epic fail in development. The lack of variety is one of the biggest issues in western game development today. While it might be the standard... it is one that should never be followed.
To comment on the bot situation: STOP COMPARING NM/HNMS TO KINGS IN XI....
The best way to combat bots is to not make a set spawn area or spawn time (make the spawn window extremely varied so it cannot be figured out... if it is ever figured out change it). Make it say lets use Tiamat can spawn anywhere in Corethas away from main road or Odin can spawn anywhere in the game off the main path, they can spawn 1 min after killed up to 24hrs.. no set spawn time no set spawn area. No exact spawn location and no exact spawn time makes camping/botting it very difficult.
Or make the NMs forced spawn. Say kill raptors near Baulderdowns, get a untradable item that force spawns a NM. Can't bot that.
Can't remove bots completely, but you can mitigate what they can do.
All in all if the devs want to make everyone happy they must make rare lotto spawns nms, forced spawned nms, Tiered Nms, dungeons, instanced fights, Large scale raids, mid scale raids, small (8 person raids), duo events, trio events, open world free for all content (defense things like campaign). That is what their last mmo had. Anything less the game lacks variety. They need to not repeat WoW's mistake of limited content.
I guarantee if they do all that above... there is something for everyone no matter what your playtime or style is. Some for everyone = everyone happy, forcing casual content on harcores = hardcore are pissed, forcing hardcore on everyone = casuals are pissed.
well said, normally id dont read long post but i made an exceptionIt is not fair for 1 group to dictate what is mandatory for other. If gear is worthwhile from both events I see no issues here.
Everyone Deserve a shot at something, everyone is free to camp things. Things should only be deserved for those who want to do it. IF people do not want to camp they do not deserve items. Just like if people do not want to PvP they do not deserve what ever rewards come from that.
Only thing people deserve is the ability to press the log-in button and get on the game... that is where the I deserve X stops. You can pay 12.99 a month or 10,000 a month, all you deserve is the ability to log in.
Everything instanced is not a fun game design. If you disagree in my eyes you are wrong and I don't care about the counter argument... instances get very very boring with repetition, That is how I feel and believe it or not a lot of people feel the same way. I killed Hnms for a good 6 yrs on XI, that adrenaline rush feeling of getting a claim on a rare mob, never leaves even on the 300thish kill.
The game has to have content for everyone, casual content sucks after 1 week of doing it. Atm the only hardcore content in XIV is settlements to a degree... but the drops suck so bad it is really not worth doing outside a few drops.
Variety in Endgame = Good, no variety is epic fail in development. The lack of variety is one of the biggest issues in western game development today. While it might be the standard... it is one that should never be followed.
To comment on the bot situation: STOP COMPARING NM/HNMS TO KINGS IN XI....
The best way to combat bots is to not make a set spawn area or spawn time (make the spawn window extremely varied so it cannot be figured out... if it is ever figured out change it). Make it say lets use Tiamat can spawn anywhere in Corethas away from main road or Odin can spawn anywhere in the game off the main path, they can spawn 1 min after killed up to 24hrs.. no set spawn time no set spawn area. No exact spawn location and no exact spawn time makes camping/botting it very difficult.
Or make the NMs forced spawn. Say kill raptors near Baulderdowns, get a untradable item that force spawns a NM. Can't bot that.
Can't remove bots completely, but you can mitigate what they can do.
All in all if the devs want to make everyone happy they must make rare lotto spawns nms, forced spawned nms, Tiered Nms, dungeons, instanced fights, Large scale raids, mid scale raids, small (8 person raids), duo events, trio events, open world free for all content (defense things like campaign). That is what their last mmo had. Anything less the game lacks variety. They need to not repeat WoW's mistake of limited content.
I guarantee if they do all that above... there is something for everyone no matter what your playtime or style is. Some for everyone = everyone happy, forcing casual content on harcores = hardcore are pissed, forcing hardcore on everyone = casuals are pissed.
Well MeowyWowie if you say so then. But the majority of the game FFXIV is pretty much leaning towards the Instanced Areas path.
Last edited by Hiten; 11-30-2011 at 02:06 AM.
Great supporting argument. Funny how the majority of people posting on this topic are in favor of NMs, though.
There are times when the majority should get what they ask for. But when that affects the variety of content a game has to offer, no. Just because the majority wants instanced content, it doesn't mean that free-for-all open world content should be nixed completely, which is exactly what you're asking.
Step outside the box for a minute and you'll easily see that your selfishness is no different from that of the elitists shells you seem to loathe so much.
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