dodore does not have a short spawn time, it has a short respawn time if you kill it fast enough but the window is not very long.Honestly a NM in a dungeon I do not even consider "a High level NM" that is a boss mob. Even current mobs I question if you can call then NMs due to their incredibly short spawn times.
Settlement boss NM was ok I guess. Sorta a boss mob there as well.
I want to see more random spawn High Level NMs, give me reason to go into X part of the world. So many void places that NMS could fill up. Make special conditions, make spawn items drop occasionally form random mobs. Bring use to 80% of the game's areas that no one ever goes to.
If you claim him before the mist goes away the time to re fight him can be less than 45 mins.
Edit: also if they make all open world nm's drops trash no reason to add them.
Why does all BiS gear HAVE to come from instances? Or the pop items for said open world NMs come from an instance? Some of us like the competition involved with the open world NMs and it seems kind of selfish that at least some of the BiS gear cannot come from open world HNMsWell I'm not sure how the devs are going to pull it off but at the end of the day, I'd hope that gear wise drops would be "Instanced NMs > Open World NMs". They may include open world NMs or HNMs but perhaps for other reasons. Maybe for titles or achievements. Or people attempting Instanced dungeons to obtain a key pop item so they use it to pop open world NMs. And this gives every single living soul a chance to have a shot at every single NM or HNM created, which in return will possibly rule out camping forever. No need to turn up 3 hours before last death time.
I suppose that's what Yoshi is aiming to get at. Japanese forums probably are wanting the same.
I'm just guessing anyhow.
It seems like the world of MMOs in the late 2000s are dead worlds -- Instances everywhere is the same as playing a local Co-Op game, it doesn't feel like an MMO since your community interaction would be narrowed down to cities and dungeon lobbies. I really don't get what's wrong with having a lively MMO world, even playing games with high population counts it still feels like a dead MMO because there's almost zero reason to be in the overworld aside a random roaming boss or two, the majority of the game takes place in your personal instance playground or a PvP arena.Why does all BiS gear HAVE to come from instances? Or the pop items for said open world NMs come from an instance? Some of us like the competition involved with the open world NMs and it seems kind of selfish that at least some of the BiS gear cannot come from open world HNMs
For example everyone has a shot at everything open world, 'elite players' holding down something is just something that happens in all MMOs, even more so in PvP based MMOs.
Maybe the Flan can have lots of bling and be named Flanboyant.
why does everyone think it has to be one or the other, there can be multiple methods of content. the strongholds arent instanced are they? JC, they want to add instanced dungeons and every screams bloody murder, its only a portion of the content.It seems like the world of MMOs in the late 2000s are dead worlds -- Instances everywhere is the same as playing a local Co-Op game, it doesn't feel like an MMO since your community interaction would be narrowed down to cities and dungeon lobbies. I really don't get what's wrong with having a lively MMO world, even playing games with high population counts it still feels like a dead MMO because there's almost zero reason to be in the overworld aside a random roaming boss or two, the majority of the game takes place in your personal instance playground or a PvP arena.
For example everyone has a shot at everything open world, 'elite players' holding down something is just something that happens in all MMOs, even more so in PvP based MMOs.
Yes, please. We have plenty of good mob families that could easily just be made "bigger and stronger" and it's all set.
Morbol (Not to mention it's been one year already and there's no actual reason to kill any Morbols at all other than to brag rights), Gobbue, Flans, all beast tribes, Golems, Elementals, Skeletons, both the remora and coeurl from the new dungeon. All these mob types could become very interesting NMs with just one or two new moves and a NM drop ala the original five.
And let's not even get started with the endless possibilites when it comes to making NMs from the playable races, no need for neither new models or moves. Heck, need to test out a few Arcanist or Musketeer moves? Make an Arcanist NM and let's test em for ya.
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