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  1. #1
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    Not here to shoot anyone down :/ If you guys are content with that then fine, but I'd rather wait for something more challenging and fun than settling for a trash NM right now.

    /inb42.0
    Explain to me the point of that please. You don't want new NM's unless they can design a complex encounter using a new mob, new abilities, and new mechanics that are not currently in the game.

    We have literally nothing to do at endgame other than a single encounter, and you don't want them to add anything unless it conforms to your ridiculously out of place expectations for content at this point in the game.

    Take Deepvoid Slave, that mini-boss was just a renamed ogre who if you take away the ghosts (which most people pretty much ignored in their strats until 1.19) did nothing special. Well at that level he still had a powerful frontal, aoe, and rage ability. He may not be an experience defining encounter, but consider for a second that the sheer accomplishment of killing Ifrit may have retained a bit of its relevance if by necessity we hadn't exclusively farmed his ass for 2 months.

    90% of my Experience points since October have come from "Ifrit Bleeds, We can kill it!". So yeah... I miss "trash NM's" like Dodore/Great Buffalo/Aldgoat/Bloatbelly. Several of which honestly are more difficult mechanically than Ifrit despite the fact they are just bigger/more powerful versions of normal mobs.

    Other mobs currently in the game (like all the ones named on this thread) have abilities already which would pose at least an obstacle when raised high enough.

    These abilities could be tweaked in minor ways, that would not extend the development time prohibitively and still allow them to give them to us before 1.21. This thread is simply asking for them to give us something more at endgame... if you are fine with nothing for 3 months then keep it to yourself.
    (2)

  2. #2
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Murugan View Post
    Explain to me the point of that please. You don't want new NM's unless they can design a complex encounter using a new mob, new abilities, and new mechanics that are not currently in the game.

    We have literally nothing to do at endgame other than a single encounter, and you don't want them to add anything unless it conforms to your ridiculously out of place expectations for content at this point in the game.

    Take Deepvoid Slave, that mini-boss was just a renamed ogre who if you take away the ghosts (which most people pretty much ignored in their strats until 1.19) did nothing special. Well at that level he still had a powerful frontal, aoe, and rage ability. He may not be an experience defining encounter, but consider for a second that the sheer accomplishment of killing Ifrit may have retained a bit of its relevance if by necessity we hadn't exclusively farmed his ass for 2 months.

    90% of my Experience points since October have come from "Ifrit Bleeds, We can kill it!". So yeah... I miss "trash NM's" like Dodore/Great Buffalo/Aldgoat/Bloatbelly. Several of which honestly are more difficult mechanically than Ifrit despite the fact they are just bigger/more powerful versions of normal mobs.

    Other mobs currently in the game (like all the ones named on this thread) have abilities already which would pose at least an obstacle when raised high enough.

    These abilities could be tweaked in minor ways, that would not extend the development time prohibitively and still allow them to give them to us before 1.21. This thread is simply asking for them to give us something more at endgame... if you are fine with nothing for 3 months then keep it to yourself.
    You're overreacting just a tad. It was initially a harmless comment and you went off the rails.
    (3)

  3. #3
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I wouldn't mind new NMs. Not like they'll do more 21+ hour spawns.
    (1)

  4. #4
    Player
    Alise's Avatar
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    Mar 2011
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    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I really miss those field NM hunting in the past. I dislike SH NM hunting.
    (3)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  5. #5
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
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    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Murugan View Post
    We have literally nothing to do at endgame other than a single encounter, and you don't want them to add anything unless it conforms to your ridiculously out of place expectations for content at this point in the game.
    I don't think my expectations are ridiculously out-of-place, they just appear to be higher than yours.

    90% of my Experience points since October have come from "Ifrit Bleeds, We can kill it!". So yeah... I miss "trash NM's" like Dodore/Great Buffalo/Aldgoat/Bloatbelly. Several of which honestly are more difficult mechanically than Ifrit despite the fact they are just bigger/more powerful versions of normal mobs.
    Due to recent fixes none of those NMs are nearly as difficult as they used to be, unfortunately. Dodore and Great Buffalo are both easily doable with a light party. And, they weren't more difficult than Ifrit even at their original release, I believe the first kills occurred within 3 days? Even if Ifrit's main gimmick is animation lag, it still took almost a week to defeat initially, and even then it took a few more days to kill consistently enough to be farmed.

    Other mobs currently in the game (like all the ones named on this thread) have abilities already which would pose at least an obstacle when raised high enough.

    These abilities could be tweaked in minor ways, that would not extend the development time prohibitively and still allow them to give them to us before 1.21. This thread is simply asking for them to give us something more at endgame... if you are fine with nothing for 3 months then keep it to yourself.
    I would be perfectly happy with an NM that looked similar to a current mob, that had similar (but beefed-up) abilities and some nifty catch (ex. Bogeys) that made it more than a tank n' spank. I really don't know why you're getting so aggressive :I As I said before, if I'm the minority and we end up getting giant Pudding NM that isn't challenging then cool story, I'll just work to make sure my LS gets the first kill and then wait till something cooler comes out.

    I was never shooting down anyone's idea, a Pudding NM would be hilarious; and as long as it was more of a challenge than high HP then I absolutely wouldn't mind it being in the game.

    Are you new to the game?
    Yes.

    1. People farmed NM's (which you would call trash NM's) for months.
    2. These took just as long to kill as Ifrit did.
    3. Both get monotonous after a certain point of farming.
    4. Farming 1 thing has (just by sheer logic) to be more monotonous than farming multiple things.
    1. That's completely dependent on the drop rate of whatever item said NM offers. That I farmed Uraeus for months doesn't mean it was fun for the entire duration of those months.
    2. No, they didn't.
    3. Yes, they do! Point being how long it takes for something to become boring and monotonous. If it takes us longer to figure out how to kill something (ie. THE MORE CHALLENGING THAT IT IS), we're less likely to be bored of it quickly.
    4. Farming anything is monotonous, period. Taking weeks to figure out how to kill something because it's challenging, however, is entertaining.

    Adding new NM's, helps give those at endgame a variety of goals no matter how much "trash" they are. Which by the way is ridiculous, they don't have to be trash encounters just because they don't have unique triggers what a crock of WoW-logic. Mobs in this game have plenty of interesting abilities I'd like to see put in an endgame encounter at their most powerful.
    I never played WoW :I So I'm sorry to say I have no idea what you're implying with 'WoW-logic'. You're right, there are some interesting abilities out there, and it would be cool to see them implemented in a high-level setting where they could do some real damage and pose a real challenge. I was never arguing against that, I just don't want an NM that's easy to beat. It's that simple. If I have list of NMs to kill to achieve certain item/achievement/etc. goals at the end of the day, I would rather that they're all difficult and fun to kill. In fact, even if the new NMs are boring and easy kills, they would at least make the world look a tad more colorful, like grandm said previously.

    Hahaha, okay well how about you go do that and let us have content now because not all of us are out to be masochists in the name of elitism.
    I see nothing wrong with being a masochist in the name of elitism :I

    ANYWAYS, apologies that this response got so long and heated. New high-level NMs (that are hard to beat!) {Yes, please}.
    (2)
    Last edited by TheFatHousecat; 11-29-2011 at 02:14 PM.

  6. #6
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    I don't think my expectations are ridiculously out-of-place, they just appear to be higher than yours.



    Due to recent fixes none of those NMs are nearly as difficult as they used to be, unfortunately. Dodore and Great Buffalo are both easily doable with a light party. And, they weren't more difficult than Ifrit even at their original release, I believe the first kills occurred within 3 days? Even if Ifrit's main gimmick is animation lag, it still took almost a week to defeat initially, and even then it took a few more days to kill consistently enough to be farmed.



    I would be perfectly happy with an NM that looked similar to a current mob, that had similar (but beefed-up) abilities and some nifty catch (ex. Bogeys) that made it more than a tank n' spank. I really don't know why you're getting so aggressive :I As I said before, if I'm the minority and we end up getting giant Pudding NM that isn't challenging then cool story, I'll just work to make sure my LS gets the first kill and then wait till something cooler comes out.

    I was never shooting down anyone's idea, a Pudding NM would be hilarious; and as long as it was more of a challenge than high HP then I absolutely wouldn't mind it being in the game.



    Yes.


    1. That's completely dependent on the drop rate of whatever item said NM offers. That I farmed Uraeus for months doesn't mean it was fun for the entire duration of those months.
    2. No, they didn't.
    3. Yes, they do! Point being how long it takes for something to become boring and monotonous. If it takes us longer to figure out how to kill something (ie. THE MORE CHALLENGING THAT IT IS), we're less likely to be bored of it quickly.
    4. Farming anything is monotonous, period. Taking weeks to figure out how to kill something because it's challenging, however, is entertaining.



    I never played WoW :I So I'm sorry to say I have no idea what you're implying with 'WoW-logic'. You're right, there are some interesting abilities out there, and it would be cool to see them implemented in a high-level setting where they could do some real damage and pose a real challenge. I was never arguing against that, I just don't want an NM that's easy to beat. It's that simple. If I have list of NMs to kill to achieve certain item/achievement/etc. goals at the end of the day, I would rather that they're all difficult and fun to kill. In fact, even if the new NMs are boring and easy kills, they would at least make the world look a tad more colorful, like grandm said previously.



    I see nothing wrong with being a masochist in the name of elitism :I

    ANYWAYS, apologies that this response got so long and heated. New high-level NMs (that are hard to beat!) {Yes, please}.
    What does (that are hard to beat) mean? If Ifrit isn't really challenging, and neither were Darkhold so what is the standard for something to justify its existence in "endgame"? We are talking about FFXIV, where we still don't even have alliance content in the game, and likely won't until after 2.0.

    Doing the Great Buffalo or doing Ifrit isn't too different. The Dark Moogle fight could be the "most challenging" fight yet, and even still it won't last two months if that is all we have to do. I would rather have NM fights that are quickly thrown together now, than wait until February to do anything else.

    Masochism for the sake of elitism refers to your wanting nothing but a single encounter until February unless it conforms to rather silly self proclaimed notions of what makes a fight difficult being "It takes more than 72 hours of attempts to kill". If it took us in FFXI as many attempts to kill HNM as it did some shells in FFXIV to kill Ifrit I'm not sure they would all have been killed by now.

    I want much more complex fights, than currently exist. Someday, as soon as it is possible for them to deliver this.

    I have extremely high standards for what might be my ideal endgame fights, but I think that NM's which only have more powerful versions of existing abilities can absolutely pose a sufficient challenge to grant drops or materials equal to the current endgame gear (especially since most of that is crafted from sheep and common grade 5 mining nodes).

    Can't we at least get these basic NM in game now: when we don't even have a replacement for BR, when we still don't have jobs or the finalized battle system which apparently Matsui feels are necessary to even design encounters on par with his expectations; so that we don't have to bash our heads against nothing but moogles for 2 months?
    (2)

  7. #7
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    I'd like open world NMs that are relatively high level (47-55) that can be lowmanned. My small playing group of three friends had lots of fun going after all these NMs as we were leveling up, gave us fun content to do on the side as we were going up the ranks. Currently NMs for us (now that we're 45-50) range between really easy and beyond-a-lowman-party (Uraeus, Eldergoat, etc)
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  8. #8
    Player

    Join Date
    Oct 2011
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    29
    Quote Originally Posted by Bahn View Post
    I'd like open world NMs that are relatively high level (47-55) that can be lowmanned. My small playing group of three friends had lots of fun going after all these NMs as we were leveling up, gave us fun content to do on the side as we were going up the ranks. Currently NMs for us (now that we're 45-50) range between really easy and beyond-a-lowman-party (Uraeus, Eldergoat, etc)
    NMs that are relatively high level would be probably be designed into instances. Perhaps this is where the devs are wanting it to be at.
    (0)

  9. #9
    Player
    Splice's Avatar
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    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by Hiten View Post
    NMs that are relatively high level would be probably be designed into instances. Perhaps this is where the devs are wanting it to be at.
    And what about the competition for claiming? cant really have that in an instance?
    (2)

  10. #10
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    so have you guys repeatedly pawned the 3 stronghold nm's cause i know i haven't lol
    (0)

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