so have you guys repeatedly pawned the 3 stronghold nm's cause i know i haven't lol
so have you guys repeatedly pawned the 3 stronghold nm's cause i know i haven't lol
what does the Kobald nm look like i never seen anyone make it to him
As long as the instanced NM(s) drop better loot/gear than the open world NM(s), i feel that's going to be fine and i'm sure the Japanese forum players would want that just as much. It clearly defeats monopolization in the face. Those who want to have open world content NM(s), by all means, hope the devs implement it for you guys, but the way it's looking now, instanced NM(s) are on the list of dropping better loot/gear. And it should stay this way. I just do not want an environment where the elitist shells gather about and do their usual botting in open world contents over and over again which refuses other casuals to actually have a shot at it.
If all instanced gear is better then they need to not add NM, which leads to lack of content again. Same problem with the current NMS. All the isntanced gear is better, so there is literally no reason to kill them.
Instanced Gear need to = NM gear. That way those who do not want competition can do instanced, those who want to do NM can. Both are valid and worth doing.
Well I'm not sure how the devs are going to pull it off but at the end of the day, I'd hope that gear wise drops would be "Instanced NMs > Open World NMs". They may include open world NMs or HNMs but perhaps for other reasons. Maybe for titles or achievements. Or people attempting Instanced dungeons to obtain a key pop item so they use it to pop open world NMs. And this gives every single living soul a chance to have a shot at every single NM or HNM created, which in return will possibly rule out camping forever. No need to turn up 3 hours before last death time.
I suppose that's what Yoshi is aiming to get at. Japanese forums probably are wanting the same.
I'm just guessing anyhow.
Last edited by Hiten; 11-29-2011 at 11:53 PM.
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