I don't think my expectations are ridiculously out-of-place, they just appear to be higher than yours.
Due to recent fixes none of those NMs are nearly as difficult as they used to be, unfortunately. Dodore and Great Buffalo are both easily doable with a light party. And, they weren't more difficult than Ifrit even at their original release, I believe the first kills occurred within 3 days? Even if Ifrit's main gimmick is animation lag, it still took almost a week to defeat initially, and even then it took a few more days to kill consistently enough to be farmed.
I would be perfectly happy with an NM that looked similar to a current mob, that had similar (but beefed-up) abilities and some nifty catch (ex. Bogeys) that made it more than a tank n' spank. I really don't know why you're getting so aggressive :I As I said before, if I'm the minority and we end up getting giant Pudding NM that isn't challenging then cool story, I'll just work to make sure my LS gets the first kill and then wait till something cooler comes out.
I was never shooting down anyone's idea, a Pudding NM would be hilarious; and as long as it was more of a challenge than high HP then I absolutely wouldn't mind it being in the game.
Yes.
- That's completely dependent on the drop rate of whatever item said NM offers. That I farmed Uraeus for months doesn't mean it was fun for the entire duration of those months.
- No, they didn't.
- Yes, they do! Point being how long it takes for something to become boring and monotonous. If it takes us longer to figure out how to kill something (ie. THE MORE CHALLENGING THAT IT IS), we're less likely to be bored of it quickly.
- Farming anything is monotonous, period. Taking weeks to figure out how to kill something because it's challenging, however, is entertaining.
I never played WoW :I So I'm sorry to say I have no idea what you're implying with 'WoW-logic'. You're right, there are some interesting abilities out there, and it would be cool to see them implemented in a high-level setting where they could do some real damage and pose a real challenge. I was never arguing against that, I just don't want an NM that's easy to beat. It's that simple. If I have list of NMs to kill to achieve certain item/achievement/etc. goals at the end of the day, I would rather that they're all difficult and fun to kill. In fact, even if the new NMs are boring and easy kills, they would at least make the world look a tad more colorful, like grandm said previously.
I see nothing wrong with being a masochist in the name of elitism :I
ANYWAYS, apologies that this response got so long and heated. New high-level NMs (that are hard to beat!) {Yes, please}.