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  1. #1
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Exactly. They can release 50+ NMs in the time it takes them to make 1 dungeon. That's enough content to keep us busy for a very long time.
    (1)

  2. #2
    Player

    Join Date
    Sep 2011
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    289
    Quote Originally Posted by MeowyWowie View Post
    Exactly. They can release 50+ NMs in the time it takes them to make 1 dungeon. That's enough content to keep us busy for a very long time.
    Just go fight the rank 99 goblins till they release better mobs/mechanics/items. I don't want them releasing unfinished or half-assed NMs with useless drops. It makes no sense.
    (1)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tango View Post
    Just go fight the rank 99 goblins till they release better mobs/mechanics/items. I don't want them releasing unfinished or half-assed NMs with useless drops. It makes no sense.
    Well, I was exaggerating a bit. But realistically, it probably takes about 1/0 the time to make 1 NM, its drop pool, and the items created by its drops (if they're materials) than making an entire dungeon.

    I think we got like 20 mid lv NMs when DH and TR were released? Why can't this continue?

    For every dungeon they release, give us 5 NMs. That seems pretty feasible.
    (2)

  4. #4
    Player
    Clydey's Avatar
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    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tango View Post
    Just go fight the rank 99 goblins till they release better mobs/mechanics/items. I don't want them releasing unfinished or half-assed NMs with useless drops. It makes no sense.
    I actually set this up a few months back, before there was much content. It was fun for a night, but the difficulty wasn't scaled properly.

    Not sure what they are like now.
    (0)

  5. #5
    Player

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    Sep 2011
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    289
    Quote Originally Posted by Clydey View Post
    I actually set this up a few months back, before there was much content. It was fun for a night, but the difficulty wasn't scaled properly.

    Not sure what they are like now.
    Shhh clydey! I'm trying to win the forums! :P
    (2)

  6. #6
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Clydey View Post
    I actually set this up a few months back, before there was much content. It was fun for a night, but the difficulty wasn't scaled properly.

    Not sure what they are like now.
    Because of level correction we can't farm Gold Dust for your silly glasses, Clydey, they're a lot stronger now xD They sort of just bomb you to death, much like my people do.
    (1)