Quote Originally Posted by Murugan View Post
Explain to me the point of that please. You don't want new NM's unless they can design a complex encounter using a new mob, new abilities, and new mechanics that are not currently in the game.

We have literally nothing to do at endgame other than a single encounter, and you don't want them to add anything unless it conforms to your ridiculously out of place expectations for content at this point in the game.

Take Deepvoid Slave, that mini-boss was just a renamed ogre who if you take away the ghosts (which most people pretty much ignored in their strats until 1.19) did nothing special. Well at that level he still had a powerful frontal, aoe, and rage ability. He may not be an experience defining encounter, but consider for a second that the sheer accomplishment of killing Ifrit may have retained a bit of its relevance if by necessity we hadn't exclusively farmed his ass for 2 months.

90% of my Experience points since October have come from "Ifrit Bleeds, We can kill it!". So yeah... I miss "trash NM's" like Dodore/Great Buffalo/Aldgoat/Bloatbelly. Several of which honestly are more difficult mechanically than Ifrit despite the fact they are just bigger/more powerful versions of normal mobs.

Other mobs currently in the game (like all the ones named on this thread) have abilities already which would pose at least an obstacle when raised high enough.

These abilities could be tweaked in minor ways, that would not extend the development time prohibitively and still allow them to give them to us before 1.21. This thread is simply asking for them to give us something more at endgame... if you are fine with nothing for 3 months then keep it to yourself.
You're overreacting just a tad. It was initially a harmless comment and you went off the rails.